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12 nm
28 nm
2176
2816
1470 MHz
1000 MHz
1650 MHz
1075 MHz
8 GB
6 GB
GDDR6
GDDR5
14 Gbps
7 Gbps
256 bit
384 bit
448 GB/s
336 GB/s
136
176
64
96
106 GP/s
103 GP/s
224 GT/s
189 GT/s
7 Flop/s
6 Flop/s
12
12
5
5
192 °F
198 °F
160 Watts
250 Watts
90 fps
54 fps
73 fps
50 fps
85 fps
54 fps
84 fps
57 fps
115 fps
59 fps
87 fps
55 fps
70 fps
37 fps
88 fps
54 fps
GPU Architecture | 12 nm vs 28 nm | GPU architecture size is (16nm) 57% smaller |
---|---|---|
GPU Clock | 1470 MHz vs 1000 MHz | Clock speed is (470MHz) 32% higher |
GPU Boost Clock | 1650 MHz vs 1075 MHz | Boost clock speed is (575MHz) 35% higher |
Memory Capacity | 8 GB vs 6 GB | (2GB) 25% more VRAM Capacity |
Memory Speed | 14 Gbps vs 7 Gbps | Transfer speed of the memory is (7Gbps) 50% faster |
Memory Bandwidth | 448 GB/s vs 336 GB/s | Memory bandwidth is (112GB/s) 25% faster |
Pixel Fill Rate | 106 GP/s vs 103 GP/s | Pixel Fill Rate is (3GP/s) 3% faster |
Texture Fill Rate | 224 GT/s vs 189 GT/s | Texel Fill Rate is (35GT/s) 16% faster |
Floating Point Per Second | 7 Flop/s vs 6 Flop/s | (1Flop/s) 14% more Floating Point Operations per minute |
Graphics Card Power | 160 Watts vs 250 Watts | Power consumption is (90Watts) 36% lower |
Rise of the Tomb Raider | 90 fps vs 54 fps | Rise of the Tomb Raider - 1440p: (36fps) 40% more frames per second |
Shadow of the Tomb Raider | 73 fps vs 50 fps | Shadow of the Tomb Raider - 1440p: (23fps) 32% more frames per second |
The Witcher 3 | 85 fps vs 54 fps | The Witcher 3 - 1440p: (31fps) 36% more frames per second |
Metro Exodus | 84 fps vs 57 fps | Metro Exodus - 1440p: (27fps) 32% more frames per second |
Battlefield 1 | 115 fps vs 59 fps | Battlefield 1 - 1440p: (56fps) 49% more frames per second |
Far Cry 5 | 87 fps vs 55 fps | Far Cry 5 - 1440p: (32fps) 37% more frames per second |
Assassin's Creed Unity | 70 fps vs 37 fps | Assassin's Creed Unity - 1440p: (33fps) 47% more frames per second |
Resident Evil 2 | 88 fps vs 54 fps | Resident Evil 2 - 1440p: (34fps) 39% more frames per second |
Shading Units | 2176 vs 2816 | (640) 23% less Shader Processing Units |
---|---|---|
Texture Mapping Unit (TMU) | 136 vs 176 | (40) 23% less Texture Mapping Units |
Render Output Unit (ROP) | 64 vs 96 | (32) 33% less Render Output Units |
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