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12 nm
28 nm
1408
2048
1530 MHz
970 MHz
1785 MHz
970 MHz
6 GB
4 GB
GDDR5
GDDR5
8 Gbps
6 Gbps
192 bit
256 bit
192 GB/s
182 GB/s
88
128
48
32
86 GP/s
31 GP/s
157 GT/s
124 GT/s
5 Flop/s
4 Flop/s
12
12
5
5
203 °F
194 °F
120 Watts
190 Watts
58 fps
34 fps
45 fps
38 fps
51 fps
32 fps
58 fps
33 fps
74 fps
34 fps
55 fps
32 fps
35 fps
32 fps
52 fps
35 fps
GPU Architecture | 12 nm vs 28 nm | GPU architecture size is (16nm) 57% smaller |
---|---|---|
GPU Clock | 1530 MHz vs 970 MHz | Clock speed is (560MHz) 37% higher |
GPU Boost Clock | 1785 MHz vs 970 MHz | Boost clock speed is (815MHz) 46% higher |
Memory Capacity | 6 GB vs 4 GB | (2GB) 33% more VRAM Capacity |
Memory Speed | 8 Gbps vs 6 Gbps | Transfer speed of the memory is (2Gbps) 25% faster |
Memory Bandwidth | 192 GB/s vs 182 GB/s | Memory bandwidth is (10GB/s) 5% faster |
Render Output Unit (ROP) | 48 vs 32 | (16) 33% more Render Output Units |
Pixel Fill Rate | 86 GP/s vs 31 GP/s | Pixel Fill Rate is (55GP/s) 64% faster |
Texture Fill Rate | 157 GT/s vs 124 GT/s | Texel Fill Rate is (33GT/s) 21% faster |
Floating Point Per Second | 5 Flop/s vs 4 Flop/s | (1Flop/s) 20% more Floating Point Operations per minute |
Graphics Card Power | 120 Watts vs 190 Watts | Power consumption is (70Watts) 37% lower |
Rise of the Tomb Raider | 58 fps vs 34 fps | Rise of the Tomb Raider - 1440p: (24fps) 41% more frames per second |
Shadow of the Tomb Raider | 45 fps vs 38 fps | Shadow of the Tomb Raider - 1440p: (7fps) 16% more frames per second |
The Witcher 3 | 51 fps vs 32 fps | The Witcher 3 - 1440p: (19fps) 37% more frames per second |
Metro Exodus | 58 fps vs 33 fps | Metro Exodus - 1440p: (25fps) 43% more frames per second |
Battlefield 1 | 74 fps vs 34 fps | Battlefield 1 - 1440p: (40fps) 54% more frames per second |
Far Cry 5 | 55 fps vs 32 fps | Far Cry 5 - 1440p: (23fps) 42% more frames per second |
Assassin's Creed Unity | 35 fps vs 32 fps | Assassin's Creed Unity - 1440p: (3fps) 9% more frames per second |
Resident Evil 2 | 52 fps vs 35 fps | Resident Evil 2 - 1440p: (17fps) 33% more frames per second |
Shading Units | 1408 vs 2048 | (640) 31% less Shader Processing Units |
---|---|---|
Texture Mapping Unit (TMU) | 88 vs 128 | (40) 31% less Texture Mapping Units |
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