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12 nm
28 nm
1408
2560
1530 MHz
947 MHz
1785 MHz
947 MHz
6 GB
4 GB
GDDR5
GDDR5
8 Gbps
5 Gbps
192 bit
512 bit
192 GB/s
320 GB/s
88
160
48
64
86 GP/s
61 GP/s
157 GT/s
152 GT/s
5 Flop/s
5 Flop/s
12
12
5
5
203 °F
194 °F
120 Watts
275 Watts
58 fps
33 fps
45 fps
32 fps
51 fps
32 fps
58 fps
33 fps
74 fps
29 fps
55 fps
28 fps
35 fps
30 fps
52 fps
33 fps
GPU Architecture | 12 nm vs 28 nm | GPU architecture size is (16nm) 57% smaller |
---|---|---|
GPU Clock | 1530 MHz vs 947 MHz | Clock speed is (583MHz) 38% higher |
GPU Boost Clock | 1785 MHz vs 947 MHz | Boost clock speed is (838MHz) 47% higher |
Memory Capacity | 6 GB vs 4 GB | (2GB) 33% more VRAM Capacity |
Memory Speed | 8 Gbps vs 5 Gbps | Transfer speed of the memory is (3Gbps) 38% faster |
Pixel Fill Rate | 86 GP/s vs 61 GP/s | Pixel Fill Rate is (25GP/s) 29% faster |
Texture Fill Rate | 157 GT/s vs 152 GT/s | Texel Fill Rate is (5GT/s) 3% faster |
Graphics Card Power | 120 Watts vs 275 Watts | Power consumption is (155Watts) 56% lower |
Rise of the Tomb Raider | 58 fps vs 33 fps | Rise of the Tomb Raider - 1440p: (25fps) 43% more frames per second |
Shadow of the Tomb Raider | 45 fps vs 32 fps | Shadow of the Tomb Raider - 1440p: (13fps) 29% more frames per second |
The Witcher 3 | 51 fps vs 32 fps | The Witcher 3 - 1440p: (19fps) 37% more frames per second |
Metro Exodus | 58 fps vs 33 fps | Metro Exodus - 1440p: (25fps) 43% more frames per second |
Battlefield 1 | 74 fps vs 29 fps | Battlefield 1 - 1440p: (45fps) 61% more frames per second |
Far Cry 5 | 55 fps vs 28 fps | Far Cry 5 - 1440p: (27fps) 49% more frames per second |
Assassin's Creed Unity | 35 fps vs 30 fps | Assassin's Creed Unity - 1440p: (5fps) 14% more frames per second |
Resident Evil 2 | 52 fps vs 33 fps | Resident Evil 2 - 1440p: (19fps) 37% more frames per second |
Shading Units | 1408 vs 2560 | (1152) 45% less Shader Processing Units |
---|---|---|
Memory Bandwidth | 192 GB/s vs 320 GB/s | Memory bandwidth is (128GB/s) 40% slower |
Texture Mapping Unit (TMU) | 88 vs 160 | (72) 45% less Texture Mapping Units |
Render Output Unit (ROP) | 48 vs 64 | (16) 25% less Render Output Units |
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