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7 nm
28 nm
2048
2816
1375 MHz
1190 MHz
1560 MHz
1291 MHz
6 GB
6 GB
GDDR6
GDDR5
12 Gbps
7 Gbps
192 bit
384 bit
288 GB/s
336 GB/s
128
176
64
96
100 GP/s
124 GP/s
200 GT/s
227 GT/s
6 Flop/s
7 Flop/s
12
12
5
5
194 °F
198 °F
150 Watts
250 Watts
69 fps
56 fps
64 fps
53 fps
59 fps
55 fps
60 fps
54 fps
61 fps
61 fps
58 fps
57 fps
42 fps
38 fps
61 fps
56 fps
GPU Architecture | 7 nm vs 28 nm | GPU architecture size is (21nm) 75% smaller |
---|---|---|
GPU Clock | 1375 MHz vs 1190 MHz | Clock speed is (185MHz) 13% higher |
GPU Boost Clock | 1560 MHz vs 1291 MHz | Boost clock speed is (269MHz) 17% higher |
Memory Speed | 12 Gbps vs 7 Gbps | Transfer speed of the memory is (5Gbps) 42% faster |
Graphics Card Power | 150 Watts vs 250 Watts | Power consumption is (100Watts) 40% lower |
Rise of the Tomb Raider | 69 fps vs 56 fps | Rise of the Tomb Raider - 1440p: (13fps) 19% more frames per second |
Shadow of the Tomb Raider | 64 fps vs 53 fps | Shadow of the Tomb Raider - 1440p: (11fps) 17% more frames per second |
The Witcher 3 | 59 fps vs 55 fps | The Witcher 3 - 1440p: (4fps) 7% more frames per second |
Metro Exodus | 60 fps vs 54 fps | Metro Exodus - 1440p: (6fps) 10% more frames per second |
Far Cry 5 | 58 fps vs 57 fps | Far Cry 5 - 1440p: (1fps) 2% more frames per second |
Assassin's Creed Unity | 42 fps vs 38 fps | Assassin's Creed Unity - 1440p: (4fps) 10% more frames per second |
Resident Evil 2 | 61 fps vs 56 fps | Resident Evil 2 - 1440p: (5fps) 8% more frames per second |
Shading Units | 2048 vs 2816 | (768) 27% less Shader Processing Units |
---|---|---|
Memory Bandwidth | 288 GB/s vs 336 GB/s | Memory bandwidth is (48GB/s) 14% slower |
Texture Mapping Unit (TMU) | 128 vs 176 | (48) 27% less Texture Mapping Units |
Render Output Unit (ROP) | 64 vs 96 | (32) 33% less Render Output Units |
Pixel Fill Rate | 100 GP/s vs 124 GP/s | Pixel Fill Rate is (24GP/s) 19% slower |
Texture Fill Rate | 200 GT/s vs 227 GT/s | Texel Fill Rate is (27GT/s) 12% slower |
Floating Point Per Second | 6 Flop/s vs 7 Flop/s | (1Flop/s) 14% less Floating Point Operations per minute |
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