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28 nm
12 nm
2816
1920
1000 MHz
1365 MHz
1000 MHz
1680 MHz
4 GB
6 GB
GDDR5
GDDR6
5 Gbps
14 Gbps
512 bit
192 bit
320 GB/s
336 GB/s
176
120
64
48
64 GP/s
81 GP/s
176 GT/s
202 GT/s
6 Flop/s
6 Flop/s
12
12
5
5
194 °F
190 °F
290 Watts
160 Watts
37 fps
82 fps
37 fps
60 fps
38 fps
78 fps
37 fps
79 fps
35 fps
100 fps
34 fps
78 fps
35 fps
47 fps
37 fps
81 fps
| GPU Architecture | 12 nm vs 28 nm | GPU architecture size is (16nm) 57% smaller |
|---|---|---|
| GPU Clock | 1365 MHz vs 1000 MHz | Clock speed is (365MHz) 27% higher |
| GPU Boost Clock | 1680 MHz vs 1000 MHz | Boost clock speed is (680MHz) 40% higher |
| Memory Capacity | 6 GB vs 4 GB | (2GB) 33% more VRAM Capacity |
| Memory Speed | 14 Gbps vs 5 Gbps | Transfer speed of the memory is (9Gbps) 64% faster |
| Memory Bandwidth | 336 GB/s vs 320 GB/s | Memory bandwidth is (16GB/s) 5% faster |
| Pixel Fill Rate | 81 GP/s vs 64 GP/s | Pixel Fill Rate is (17GP/s) 21% faster |
| Texture Fill Rate | 202 GT/s vs 176 GT/s | Texel Fill Rate is (26GT/s) 13% faster |
| Graphics Card Power | 160 Watts vs 290 Watts | Power consumption is (130Watts) 45% lower |
| Rise of the Tomb Raider | 82 fps vs 37 fps | Rise of the Tomb Raider - 1440p: (45fps) 55% more frames per second |
| Shadow of the Tomb Raider | 60 fps vs 37 fps | Shadow of the Tomb Raider - 1440p: (23fps) 38% more frames per second |
| The Witcher 3 | 78 fps vs 38 fps | The Witcher 3 - 1440p: (40fps) 51% more frames per second |
| Metro Exodus | 79 fps vs 37 fps | Metro Exodus - 1440p: (42fps) 53% more frames per second |
| Battlefield 1 | 100 fps vs 35 fps | Battlefield 1 - 1440p: (65fps) 65% more frames per second |
| Far Cry 5 | 78 fps vs 34 fps | Far Cry 5 - 1440p: (44fps) 56% more frames per second |
| Assassin's Creed Unity | 47 fps vs 35 fps | Assassin's Creed Unity - 1440p: (12fps) 26% more frames per second |
| Resident Evil 2 | 81 fps vs 37 fps | Resident Evil 2 - 1440p: (44fps) 54% more frames per second |
| Shading Units | 1920 vs 2816 | (896) 32% less Shader Processing Units |
|---|---|---|
| Texture Mapping Unit (TMU) | 120 vs 176 | (56) 32% less Texture Mapping Units |
| Render Output Unit (ROP) | 48 vs 64 | (16) 25% less Render Output Units |
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