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16 nm
28 nm
1920
2560
1556 MHz
1000 MHz
1746 MHz
1000 MHz
8 GB
8 GB
GDDR5
GDDR5
8 Gbps
6 Gbps
256 bit
512 bit
256 GB/s
384 GB/s
120
160
64
64
112 GP/s
64 GP/s
210 GT/s
160 GT/s
7 Flop/s
5 Flop/s
12
12
5
5
201 °F
194 °F
150 Watts
275 Watts
72 fps
38 fps
52 fps
36 fps
68 fps
38 fps
70 fps
37 fps
83 fps
36 fps
67 fps
35 fps
37 fps
33 fps
66 fps
35 fps
GPU Architecture | 16 nm vs 28 nm | GPU architecture size is (12nm) 43% smaller |
---|---|---|
GPU Clock | 1556 MHz vs 1000 MHz | Clock speed is (556MHz) 36% higher |
GPU Boost Clock | 1746 MHz vs 1000 MHz | Boost clock speed is (746MHz) 43% higher |
Memory Speed | 8 Gbps vs 6 Gbps | Transfer speed of the memory is (2Gbps) 25% faster |
Pixel Fill Rate | 112 GP/s vs 64 GP/s | Pixel Fill Rate is (48GP/s) 43% faster |
Texture Fill Rate | 210 GT/s vs 160 GT/s | Texel Fill Rate is (50GT/s) 24% faster |
Floating Point Per Second | 7 Flop/s vs 5 Flop/s | (2Flop/s) 29% more Floating Point Operations per minute |
Graphics Card Power | 150 Watts vs 275 Watts | Power consumption is (125Watts) 45% lower |
Rise of the Tomb Raider | 72 fps vs 38 fps | Rise of the Tomb Raider - 1440p: (34fps) 47% more frames per second |
Shadow of the Tomb Raider | 52 fps vs 36 fps | Shadow of the Tomb Raider - 1440p: (16fps) 31% more frames per second |
The Witcher 3 | 68 fps vs 38 fps | The Witcher 3 - 1440p: (30fps) 44% more frames per second |
Metro Exodus | 70 fps vs 37 fps | Metro Exodus - 1440p: (33fps) 47% more frames per second |
Battlefield 1 | 83 fps vs 36 fps | Battlefield 1 - 1440p: (47fps) 57% more frames per second |
Far Cry 5 | 67 fps vs 35 fps | Far Cry 5 - 1440p: (32fps) 48% more frames per second |
Assassin's Creed Unity | 37 fps vs 33 fps | Assassin's Creed Unity - 1440p: (4fps) 11% more frames per second |
Resident Evil 2 | 66 fps vs 35 fps | Resident Evil 2 - 1440p: (31fps) 47% more frames per second |
Shading Units | 1920 vs 2560 | (640) 25% less Shader Processing Units |
---|---|---|
Memory Bandwidth | 256 GB/s vs 384 GB/s | Memory bandwidth is (128GB/s) 33% slower |
Texture Mapping Unit (TMU) | 120 vs 160 | (40) 25% less Texture Mapping Units |
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