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16 nm
28 nm
1920
2304
1556 MHz
863 MHz
1746 MHz
900 MHz
8 GB
3 GB
GDDR5
GDDR5
8 Gbps
6 Gbps
256 bit
384 bit
256 GB/s
288 GB/s
120
192
64
48
112 GP/s
43 GP/s
210 GT/s
173 GT/s
7 Flop/s
4 Flop/s
12
12
5
5
201 °F
203 °F
150 Watts
250 Watts
72 fps
27 fps
52 fps
34 fps
68 fps
35 fps
70 fps
36 fps
83 fps
36 fps
67 fps
26 fps
37 fps
31 fps
66 fps
33 fps
GPU Architecture | 16 nm vs 28 nm | GPU architecture size is (12nm) 43% smaller |
---|---|---|
GPU Clock | 1556 MHz vs 863 MHz | Clock speed is (693MHz) 45% higher |
GPU Boost Clock | 1746 MHz vs 900 MHz | Boost clock speed is (846MHz) 48% higher |
Memory Capacity | 8 GB vs 3 GB | (5GB) 63% more VRAM Capacity |
Memory Speed | 8 Gbps vs 6 Gbps | Transfer speed of the memory is (2Gbps) 25% faster |
Render Output Unit (ROP) | 64 vs 48 | (16) 25% more Render Output Units |
Pixel Fill Rate | 112 GP/s vs 43 GP/s | Pixel Fill Rate is (69GP/s) 62% faster |
Texture Fill Rate | 210 GT/s vs 173 GT/s | Texel Fill Rate is (37GT/s) 18% faster |
Floating Point Per Second | 7 Flop/s vs 4 Flop/s | (3Flop/s) 43% more Floating Point Operations per minute |
Graphics Card Power | 150 Watts vs 250 Watts | Power consumption is (100Watts) 40% lower |
Rise of the Tomb Raider | 72 fps vs 27 fps | Rise of the Tomb Raider - 1440p: (45fps) 63% more frames per second |
Shadow of the Tomb Raider | 52 fps vs 34 fps | Shadow of the Tomb Raider - 1440p: (18fps) 35% more frames per second |
The Witcher 3 | 68 fps vs 35 fps | The Witcher 3 - 1440p: (33fps) 49% more frames per second |
Metro Exodus | 70 fps vs 36 fps | Metro Exodus - 1440p: (34fps) 49% more frames per second |
Battlefield 1 | 83 fps vs 36 fps | Battlefield 1 - 1440p: (47fps) 57% more frames per second |
Far Cry 5 | 67 fps vs 26 fps | Far Cry 5 - 1440p: (41fps) 61% more frames per second |
Assassin's Creed Unity | 37 fps vs 31 fps | Assassin's Creed Unity - 1440p: (6fps) 16% more frames per second |
Resident Evil 2 | 66 fps vs 33 fps | Resident Evil 2 - 1440p: (33fps) 50% more frames per second |
Shading Units | 1920 vs 2304 | (384) 17% less Shader Processing Units |
---|---|---|
Memory Bandwidth | 256 GB/s vs 288 GB/s | Memory bandwidth is (32GB/s) 11% slower |
Texture Mapping Unit (TMU) | 120 vs 192 | (72) 38% less Texture Mapping Units |
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