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12 nm
28 nm
1920
2304
1365 MHz
863 MHz
1680 MHz
900 MHz
6 GB
3 GB
GDDR6
GDDR5
14 Gbps
6 Gbps
192 bit
384 bit
336 GB/s
288 GB/s
120
192
48
48
81 GP/s
43 GP/s
202 GT/s
173 GT/s
6 Flop/s
4 Flop/s
12
12
5
5
190 °F
203 °F
160 Watts
250 Watts
82 fps
27 fps
60 fps
34 fps
78 fps
35 fps
79 fps
36 fps
100 fps
36 fps
78 fps
26 fps
47 fps
31 fps
81 fps
33 fps
GPU Architecture | 12 nm vs 28 nm | GPU architecture size is (16nm) 57% smaller |
---|---|---|
GPU Clock | 1365 MHz vs 863 MHz | Clock speed is (502MHz) 37% higher |
GPU Boost Clock | 1680 MHz vs 900 MHz | Boost clock speed is (780MHz) 46% higher |
Memory Capacity | 6 GB vs 3 GB | (3GB) 50% more VRAM Capacity |
Memory Speed | 14 Gbps vs 6 Gbps | Transfer speed of the memory is (8Gbps) 57% faster |
Memory Bandwidth | 336 GB/s vs 288 GB/s | Memory bandwidth is (48GB/s) 14% faster |
Pixel Fill Rate | 81 GP/s vs 43 GP/s | Pixel Fill Rate is (38GP/s) 47% faster |
Texture Fill Rate | 202 GT/s vs 173 GT/s | Texel Fill Rate is (29GT/s) 14% faster |
Floating Point Per Second | 6 Flop/s vs 4 Flop/s | (2Flop/s) 33% more Floating Point Operations per minute |
Graphics Card Power | 160 Watts vs 250 Watts | Power consumption is (90Watts) 36% lower |
Rise of the Tomb Raider | 82 fps vs 27 fps | Rise of the Tomb Raider - 1440p: (55fps) 67% more frames per second |
Shadow of the Tomb Raider | 60 fps vs 34 fps | Shadow of the Tomb Raider - 1440p: (26fps) 43% more frames per second |
The Witcher 3 | 78 fps vs 35 fps | The Witcher 3 - 1440p: (43fps) 55% more frames per second |
Metro Exodus | 79 fps vs 36 fps | Metro Exodus - 1440p: (43fps) 54% more frames per second |
Battlefield 1 | 100 fps vs 36 fps | Battlefield 1 - 1440p: (64fps) 64% more frames per second |
Far Cry 5 | 78 fps vs 26 fps | Far Cry 5 - 1440p: (52fps) 67% more frames per second |
Assassin's Creed Unity | 47 fps vs 31 fps | Assassin's Creed Unity - 1440p: (16fps) 34% more frames per second |
Resident Evil 2 | 81 fps vs 33 fps | Resident Evil 2 - 1440p: (48fps) 59% more frames per second |
Shading Units | 1920 vs 2304 | (384) 17% less Shader Processing Units |
---|---|---|
Texture Mapping Unit (TMU) | 120 vs 192 | (72) 38% less Texture Mapping Units |
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