By creating an account, you agree to the Terms and Privacy policy

12 nm
28 nm
2176
4096
1470 MHz
1000 MHz
1650 MHz
1000 MHz
8 GB
4 GB
GDDR6
HBM
14 Gbps
1 Gbps
256 bit
4096 bit
448 GB/s
512 GB/s
136
256
64
64
106 GP/s
64 GP/s
224 GT/s
256 GT/s
7 Flop/s
8 Flop/s
12
12
5
5
192 °F
194 °F
160 Watts
175 Watts
90 fps
53 fps
73 fps
47 fps
85 fps
51 fps
84 fps
45 fps
115 fps
46 fps
87 fps
49 fps
70 fps
41 fps
88 fps
50 fps
| GPU Architecture | 12 nm vs 28 nm | GPU architecture size is (16nm) 57% smaller |
|---|---|---|
| GPU Clock | 1470 MHz vs 1000 MHz | Clock speed is (470MHz) 32% higher |
| GPU Boost Clock | 1650 MHz vs 1000 MHz | Boost clock speed is (650MHz) 39% higher |
| Memory Capacity | 8 GB vs 4 GB | (4GB) 50% more VRAM Capacity |
| Memory Speed | 14 Gbps vs 1 Gbps | Transfer speed of the memory is (13Gbps) 93% faster |
| Pixel Fill Rate | 106 GP/s vs 64 GP/s | Pixel Fill Rate is (42GP/s) 40% faster |
| Graphics Card Power | 160 Watts vs 175 Watts | Power consumption is (15Watts) 9% lower |
| Rise of the Tomb Raider | 90 fps vs 53 fps | Rise of the Tomb Raider - 1440p: (37fps) 41% more frames per second |
| Shadow of the Tomb Raider | 73 fps vs 47 fps | Shadow of the Tomb Raider - 1440p: (26fps) 36% more frames per second |
| The Witcher 3 | 85 fps vs 51 fps | The Witcher 3 - 1440p: (34fps) 40% more frames per second |
| Metro Exodus | 84 fps vs 45 fps | Metro Exodus - 1440p: (39fps) 46% more frames per second |
| Battlefield 1 | 115 fps vs 46 fps | Battlefield 1 - 1440p: (69fps) 60% more frames per second |
| Far Cry 5 | 87 fps vs 49 fps | Far Cry 5 - 1440p: (38fps) 44% more frames per second |
| Assassin's Creed Unity | 70 fps vs 41 fps | Assassin's Creed Unity - 1440p: (29fps) 41% more frames per second |
| Resident Evil 2 | 88 fps vs 50 fps | Resident Evil 2 - 1440p: (38fps) 43% more frames per second |
| Shading Units | 2176 vs 4096 | (1920) 47% less Shader Processing Units |
|---|---|---|
| Memory Bandwidth | 448 GB/s vs 512 GB/s | Memory bandwidth is (64GB/s) 13% slower |
| Texture Mapping Unit (TMU) | 136 vs 256 | (120) 47% less Texture Mapping Units |
| Texture Fill Rate | 224 GT/s vs 256 GT/s | Texel Fill Rate is (32GT/s) 13% slower |
| Floating Point Per Second | 7 Flop/s vs 8 Flop/s | (1Flop/s) 13% less Floating Point Operations per minute |
This site uses cookies to provide you with a better browsing experience. Further information may be found in the Cookie Policy. OK