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16 nm
28 nm
2560
2816
1632 MHz
1000 MHz
1771 MHz
1000 MHz
8 GB
4 GB
GDDR5X
GDDR5
10 Gbps
5 Gbps
256 bit
512 bit
320 GB/s
320 GB/s
160
176
64
64
113 GP/s
64 GP/s
283 GT/s
176 GT/s
9 Flop/s
6 Flop/s
12
12
5
5
201 °F
194 °F
180 Watts
290 Watts
92 fps
37 fps
66 fps
37 fps
94 fps
38 fps
96 fps
37 fps
102 fps
35 fps
82 fps
34 fps
68 fps
35 fps
82 fps
37 fps
GPU Architecture | 16 nm vs 28 nm | GPU architecture size is (12nm) 43% smaller |
---|---|---|
GPU Clock | 1632 MHz vs 1000 MHz | Clock speed is (632MHz) 39% higher |
GPU Boost Clock | 1771 MHz vs 1000 MHz | Boost clock speed is (771MHz) 44% higher |
Memory Capacity | 8 GB vs 4 GB | (4GB) 50% more VRAM Capacity |
Memory Speed | 10 Gbps vs 5 Gbps | Transfer speed of the memory is (5Gbps) 50% faster |
Pixel Fill Rate | 113 GP/s vs 64 GP/s | Pixel Fill Rate is (49GP/s) 43% faster |
Texture Fill Rate | 283 GT/s vs 176 GT/s | Texel Fill Rate is (107GT/s) 38% faster |
Floating Point Per Second | 9 Flop/s vs 6 Flop/s | (3Flop/s) 33% more Floating Point Operations per minute |
Graphics Card Power | 180 Watts vs 290 Watts | Power consumption is (110Watts) 38% lower |
Rise of the Tomb Raider | 92 fps vs 37 fps | Rise of the Tomb Raider - 1440p: (55fps) 60% more frames per second |
Shadow of the Tomb Raider | 66 fps vs 37 fps | Shadow of the Tomb Raider - 1440p: (29fps) 44% more frames per second |
The Witcher 3 | 94 fps vs 38 fps | The Witcher 3 - 1440p: (56fps) 60% more frames per second |
Metro Exodus | 96 fps vs 37 fps | Metro Exodus - 1440p: (59fps) 61% more frames per second |
Battlefield 1 | 102 fps vs 35 fps | Battlefield 1 - 1440p: (67fps) 66% more frames per second |
Far Cry 5 | 82 fps vs 34 fps | Far Cry 5 - 1440p: (48fps) 59% more frames per second |
Assassin's Creed Unity | 68 fps vs 35 fps | Assassin's Creed Unity - 1440p: (33fps) 49% more frames per second |
Resident Evil 2 | 82 fps vs 37 fps | Resident Evil 2 - 1440p: (45fps) 55% more frames per second |
Shading Units | 2560 vs 2816 | (256) 9% less Shader Processing Units |
---|---|---|
Texture Mapping Unit (TMU) | 160 vs 176 | (16) 9% less Texture Mapping Units |
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