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28 nm
12 nm
2880
2304
889 MHz
1410 MHz
980 MHz
1620 MHz
6 GB
8 GB
GDDR5
GDDR6
7 Gbps
14 Gbps
384 bit
256 bit
336 GB/s
448 GB/s
240
144
48
64
47 GP/s
104 GP/s
235 GT/s
233 GT/s
6 Flop/s
7 Flop/s
12
12
5
5
203 °F
192 °F
250 Watts
160 Watts
62 fps
93 fps
50 fps
77 fps
63 fps
91 fps
65 fps
91 fps
84 fps
112 fps
58 fps
89 fps
37 fps
71 fps
50 fps
91 fps
GPU Architecture | 12 nm vs 28 nm | GPU architecture size is (16nm) 57% smaller |
---|---|---|
GPU Clock | 1410 MHz vs 889 MHz | Clock speed is (521MHz) 37% higher |
GPU Boost Clock | 1620 MHz vs 980 MHz | Boost clock speed is (640MHz) 40% higher |
Memory Capacity | 8 GB vs 6 GB | (2GB) 25% more VRAM Capacity |
Memory Speed | 14 Gbps vs 7 Gbps | Transfer speed of the memory is (7Gbps) 50% faster |
Memory Bandwidth | 448 GB/s vs 336 GB/s | Memory bandwidth is (112GB/s) 25% faster |
Render Output Unit (ROP) | 64 vs 48 | (16) 25% more Render Output Units |
Pixel Fill Rate | 104 GP/s vs 47 GP/s | Pixel Fill Rate is (57GP/s) 55% faster |
Floating Point Per Second | 7 Flop/s vs 6 Flop/s | (1Flop/s) 14% more Floating Point Operations per minute |
Graphics Card Power | 160 Watts vs 250 Watts | Power consumption is (90Watts) 36% lower |
Rise of the Tomb Raider | 93 fps vs 62 fps | Rise of the Tomb Raider - 1440p: (31fps) 33% more frames per second |
Shadow of the Tomb Raider | 77 fps vs 50 fps | Shadow of the Tomb Raider - 1440p: (27fps) 35% more frames per second |
The Witcher 3 | 91 fps vs 63 fps | The Witcher 3 - 1440p: (28fps) 31% more frames per second |
Metro Exodus | 91 fps vs 65 fps | Metro Exodus - 1440p: (26fps) 29% more frames per second |
Battlefield 1 | 112 fps vs 84 fps | Battlefield 1 - 1440p: (28fps) 25% more frames per second |
Far Cry 5 | 89 fps vs 58 fps | Far Cry 5 - 1440p: (31fps) 35% more frames per second |
Assassin's Creed Unity | 71 fps vs 37 fps | Assassin's Creed Unity - 1440p: (34fps) 48% more frames per second |
Resident Evil 2 | 91 fps vs 50 fps | Resident Evil 2 - 1440p: (41fps) 45% more frames per second |
Shading Units | 2304 vs 2880 | (576) 20% less Shader Processing Units |
---|---|---|
Texture Mapping Unit (TMU) | 144 vs 240 | (96) 40% less Texture Mapping Units |
Texture Fill Rate | 233 GT/s vs 235 GT/s | Texel Fill Rate is (2GT/s) 1% slower |
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