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12 nm
28 nm
2304
2816
1410 MHz
1000 MHz
1620 MHz
1000 MHz
8 GB
4 GB
GDDR6
GDDR5
14 Gbps
5 Gbps
256 bit
512 bit
448 GB/s
320 GB/s
144
176
64
64
104 GP/s
64 GP/s
233 GT/s
176 GT/s
7 Flop/s
6 Flop/s
12
12
5
5
192 °F
194 °F
160 Watts
290 Watts
93 fps
37 fps
77 fps
37 fps
91 fps
38 fps
91 fps
37 fps
112 fps
35 fps
89 fps
34 fps
71 fps
35 fps
91 fps
37 fps
GPU Architecture | 12 nm vs 28 nm | GPU architecture size is (16nm) 57% smaller |
---|---|---|
GPU Clock | 1410 MHz vs 1000 MHz | Clock speed is (410MHz) 29% higher |
GPU Boost Clock | 1620 MHz vs 1000 MHz | Boost clock speed is (620MHz) 38% higher |
Memory Capacity | 8 GB vs 4 GB | (4GB) 50% more VRAM Capacity |
Memory Speed | 14 Gbps vs 5 Gbps | Transfer speed of the memory is (9Gbps) 64% faster |
Memory Bandwidth | 448 GB/s vs 320 GB/s | Memory bandwidth is (128GB/s) 29% faster |
Pixel Fill Rate | 104 GP/s vs 64 GP/s | Pixel Fill Rate is (40GP/s) 38% faster |
Texture Fill Rate | 233 GT/s vs 176 GT/s | Texel Fill Rate is (57GT/s) 24% faster |
Floating Point Per Second | 7 Flop/s vs 6 Flop/s | (1Flop/s) 14% more Floating Point Operations per minute |
Graphics Card Power | 160 Watts vs 290 Watts | Power consumption is (130Watts) 45% lower |
Rise of the Tomb Raider | 93 fps vs 37 fps | Rise of the Tomb Raider - 1440p: (56fps) 60% more frames per second |
Shadow of the Tomb Raider | 77 fps vs 37 fps | Shadow of the Tomb Raider - 1440p: (40fps) 52% more frames per second |
The Witcher 3 | 91 fps vs 38 fps | The Witcher 3 - 1440p: (53fps) 58% more frames per second |
Metro Exodus | 91 fps vs 37 fps | Metro Exodus - 1440p: (54fps) 59% more frames per second |
Battlefield 1 | 112 fps vs 35 fps | Battlefield 1 - 1440p: (77fps) 69% more frames per second |
Far Cry 5 | 89 fps vs 34 fps | Far Cry 5 - 1440p: (55fps) 62% more frames per second |
Assassin's Creed Unity | 71 fps vs 35 fps | Assassin's Creed Unity - 1440p: (36fps) 51% more frames per second |
Resident Evil 2 | 91 fps vs 37 fps | Resident Evil 2 - 1440p: (54fps) 59% more frames per second |
Shading Units | 2304 vs 2816 | (512) 18% less Shader Processing Units |
---|---|---|
Texture Mapping Unit (TMU) | 144 vs 176 | (32) 18% less Texture Mapping Units |
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