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28 nm
12 nm
2048
1920
1126 MHz
1365 MHz
1216 MHz
1680 MHz
4 GB
6 GB
GDDR5
GDDR6
7 Gbps
14 Gbps
256 bit
192 bit
224 GB/s
336 GB/s
128
120
64
48
78 GP/s
81 GP/s
156 GT/s
202 GT/s
5 Flop/s
6 Flop/s
12
12
5
5
208 °F
190 °F
165 Watts
160 Watts
48 fps
82 fps
40 fps
60 fps
45 fps
78 fps
46 fps
79 fps
47 fps
100 fps
41 fps
78 fps
32 fps
47 fps
40 fps
81 fps
GPU Architecture | 12 nm vs 28 nm | GPU architecture size is (16nm) 57% smaller |
---|---|---|
GPU Clock | 1365 MHz vs 1126 MHz | Clock speed is (239MHz) 18% higher |
GPU Boost Clock | 1680 MHz vs 1216 MHz | Boost clock speed is (464MHz) 28% higher |
Memory Capacity | 6 GB vs 4 GB | (2GB) 33% more VRAM Capacity |
Memory Speed | 14 Gbps vs 7 Gbps | Transfer speed of the memory is (7Gbps) 50% faster |
Memory Bandwidth | 336 GB/s vs 224 GB/s | Memory bandwidth is (112GB/s) 33% faster |
Pixel Fill Rate | 81 GP/s vs 78 GP/s | Pixel Fill Rate is (3GP/s) 4% faster |
Texture Fill Rate | 202 GT/s vs 156 GT/s | Texel Fill Rate is (46GT/s) 23% faster |
Floating Point Per Second | 6 Flop/s vs 5 Flop/s | (1Flop/s) 17% more Floating Point Operations per minute |
Graphics Card Power | 160 Watts vs 165 Watts | Power consumption is (5Watts) 3% lower |
Rise of the Tomb Raider | 82 fps vs 48 fps | Rise of the Tomb Raider - 1440p: (34fps) 41% more frames per second |
Shadow of the Tomb Raider | 60 fps vs 40 fps | Shadow of the Tomb Raider - 1440p: (20fps) 33% more frames per second |
The Witcher 3 | 78 fps vs 45 fps | The Witcher 3 - 1440p: (33fps) 42% more frames per second |
Metro Exodus | 79 fps vs 46 fps | Metro Exodus - 1440p: (33fps) 42% more frames per second |
Battlefield 1 | 100 fps vs 47 fps | Battlefield 1 - 1440p: (53fps) 53% more frames per second |
Far Cry 5 | 78 fps vs 41 fps | Far Cry 5 - 1440p: (37fps) 47% more frames per second |
Assassin's Creed Unity | 47 fps vs 32 fps | Assassin's Creed Unity - 1440p: (15fps) 32% more frames per second |
Resident Evil 2 | 81 fps vs 40 fps | Resident Evil 2 - 1440p: (41fps) 51% more frames per second |
Shading Units | 1920 vs 2048 | (128) 6% less Shader Processing Units |
---|---|---|
Texture Mapping Unit (TMU) | 120 vs 128 | (8) 6% less Texture Mapping Units |
Render Output Unit (ROP) | 48 vs 64 | (16) 25% less Render Output Units |
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