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28 nm
12 nm
1536
1536
1046 MHz
1500 MHz
1085 MHz
1770 MHz
2 GB
6 GB
GDDR5
GDDR6
7 Gbps
12 Gbps
256 bit
192 bit
224 GB/s
288 GB/s
128
96
32
48
35 GP/s
85 GP/s
139 GT/s
170 GT/s
3 Flop/s
5 Flop/s
12
12
5
5
208 °F
203 °F
230 Watts
120 Watts
25 fps
68 fps
30 fps
53 fps
31 fps
60 fps
32 fps
62 fps
31 fps
86 fps
25 fps
66 fps
27 fps
40 fps
28 fps
56 fps
GPU Architecture | 12 nm vs 28 nm | GPU architecture size is (16nm) 57% smaller |
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GPU Clock | 1500 MHz vs 1046 MHz | Clock speed is (454MHz) 30% higher |
GPU Boost Clock | 1770 MHz vs 1085 MHz | Boost clock speed is (685MHz) 39% higher |
Memory Capacity | 6 GB vs 2 GB | (4GB) 67% more VRAM Capacity |
Memory Speed | 12 Gbps vs 7 Gbps | Transfer speed of the memory is (5Gbps) 42% faster |
Memory Bandwidth | 288 GB/s vs 224 GB/s | Memory bandwidth is (64GB/s) 22% faster |
Render Output Unit (ROP) | 48 vs 32 | (16) 33% more Render Output Units |
Pixel Fill Rate | 85 GP/s vs 35 GP/s | Pixel Fill Rate is (50GP/s) 59% faster |
Texture Fill Rate | 170 GT/s vs 139 GT/s | Texel Fill Rate is (31GT/s) 18% faster |
Floating Point Per Second | 5 Flop/s vs 3 Flop/s | (2Flop/s) 40% more Floating Point Operations per minute |
Graphics Card Power | 120 Watts vs 230 Watts | Power consumption is (110Watts) 48% lower |
Rise of the Tomb Raider | 68 fps vs 25 fps | Rise of the Tomb Raider - 1440p: (43fps) 63% more frames per second |
Shadow of the Tomb Raider | 53 fps vs 30 fps | Shadow of the Tomb Raider - 1440p: (23fps) 43% more frames per second |
The Witcher 3 | 60 fps vs 31 fps | The Witcher 3 - 1440p: (29fps) 48% more frames per second |
Metro Exodus | 62 fps vs 32 fps | Metro Exodus - 1440p: (30fps) 48% more frames per second |
Battlefield 1 | 86 fps vs 31 fps | Battlefield 1 - 1440p: (55fps) 64% more frames per second |
Far Cry 5 | 66 fps vs 25 fps | Far Cry 5 - 1440p: (41fps) 62% more frames per second |
Assassin's Creed Unity | 40 fps vs 27 fps | Assassin's Creed Unity - 1440p: (13fps) 33% more frames per second |
Resident Evil 2 | 56 fps vs 28 fps | Resident Evil 2 - 1440p: (28fps) 50% more frames per second |
Texture Mapping Unit (TMU) | 96 vs 128 | (32) 25% less Texture Mapping Units |
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