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12 nm
28 nm
1408
2560
1530 MHz
947 MHz
1785 MHz
947 MHz
6 GB
4 GB
GDDR6
GDDR5
14 Gbps
5 Gbps
192 bit
512 bit
336 GB/s
320 GB/s
88
160
48
64
86 GP/s
61 GP/s
157 GT/s
152 GT/s
5 Flop/s
5 Flop/s
12
12
5
5
203 °F
194 °F
125 Watts
275 Watts
66 fps
33 fps
55 fps
32 fps
59 fps
32 fps
61 fps
33 fps
84 fps
29 fps
63 fps
28 fps
40 fps
30 fps
54 fps
33 fps
GPU Architecture | 12 nm vs 28 nm | GPU architecture size is (16nm) 57% smaller |
---|---|---|
GPU Clock | 1530 MHz vs 947 MHz | Clock speed is (583MHz) 38% higher |
GPU Boost Clock | 1785 MHz vs 947 MHz | Boost clock speed is (838MHz) 47% higher |
Memory Capacity | 6 GB vs 4 GB | (2GB) 33% more VRAM Capacity |
Memory Speed | 14 Gbps vs 5 Gbps | Transfer speed of the memory is (9Gbps) 64% faster |
Memory Bandwidth | 336 GB/s vs 320 GB/s | Memory bandwidth is (16GB/s) 5% faster |
Pixel Fill Rate | 86 GP/s vs 61 GP/s | Pixel Fill Rate is (25GP/s) 29% faster |
Texture Fill Rate | 157 GT/s vs 152 GT/s | Texel Fill Rate is (5GT/s) 3% faster |
Graphics Card Power | 125 Watts vs 275 Watts | Power consumption is (150Watts) 55% lower |
Rise of the Tomb Raider | 66 fps vs 33 fps | Rise of the Tomb Raider - 1440p: (33fps) 50% more frames per second |
Shadow of the Tomb Raider | 55 fps vs 32 fps | Shadow of the Tomb Raider - 1440p: (23fps) 42% more frames per second |
The Witcher 3 | 59 fps vs 32 fps | The Witcher 3 - 1440p: (27fps) 46% more frames per second |
Metro Exodus | 61 fps vs 33 fps | Metro Exodus - 1440p: (28fps) 46% more frames per second |
Battlefield 1 | 84 fps vs 29 fps | Battlefield 1 - 1440p: (55fps) 65% more frames per second |
Far Cry 5 | 63 fps vs 28 fps | Far Cry 5 - 1440p: (35fps) 56% more frames per second |
Assassin's Creed Unity | 40 fps vs 30 fps | Assassin's Creed Unity - 1440p: (10fps) 25% more frames per second |
Resident Evil 2 | 54 fps vs 33 fps | Resident Evil 2 - 1440p: (21fps) 39% more frames per second |
Shading Units | 1408 vs 2560 | (1152) 45% less Shader Processing Units |
---|---|---|
Texture Mapping Unit (TMU) | 88 vs 160 | (72) 45% less Texture Mapping Units |
Render Output Unit (ROP) | 48 vs 64 | (16) 25% less Render Output Units |
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