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12 nm
28 nm
1408
2048
1530 MHz
1126 MHz
1785 MHz
1216 MHz
6 GB
4 GB
GDDR6
GDDR5
14 Gbps
7 Gbps
192 bit
256 bit
336 GB/s
224 GB/s
88
128
48
64
86 GP/s
78 GP/s
157 GT/s
156 GT/s
5 Flop/s
5 Flop/s
12
12
5
5
203 °F
208 °F
125 Watts
165 Watts
66 fps
48 fps
55 fps
40 fps
59 fps
45 fps
61 fps
46 fps
84 fps
47 fps
63 fps
41 fps
40 fps
32 fps
54 fps
40 fps
GPU Architecture | 12 nm vs 28 nm | GPU architecture size is (16nm) 57% smaller |
---|---|---|
GPU Clock | 1530 MHz vs 1126 MHz | Clock speed is (404MHz) 26% higher |
GPU Boost Clock | 1785 MHz vs 1216 MHz | Boost clock speed is (569MHz) 32% higher |
Memory Capacity | 6 GB vs 4 GB | (2GB) 33% more VRAM Capacity |
Memory Speed | 14 Gbps vs 7 Gbps | Transfer speed of the memory is (7Gbps) 50% faster |
Memory Bandwidth | 336 GB/s vs 224 GB/s | Memory bandwidth is (112GB/s) 33% faster |
Pixel Fill Rate | 86 GP/s vs 78 GP/s | Pixel Fill Rate is (8GP/s) 9% faster |
Texture Fill Rate | 157 GT/s vs 156 GT/s | Texel Fill Rate is (1GT/s) 1% faster |
Graphics Card Power | 125 Watts vs 165 Watts | Power consumption is (40Watts) 24% lower |
Rise of the Tomb Raider | 66 fps vs 48 fps | Rise of the Tomb Raider - 1440p: (18fps) 27% more frames per second |
Shadow of the Tomb Raider | 55 fps vs 40 fps | Shadow of the Tomb Raider - 1440p: (15fps) 27% more frames per second |
The Witcher 3 | 59 fps vs 45 fps | The Witcher 3 - 1440p: (14fps) 24% more frames per second |
Metro Exodus | 61 fps vs 46 fps | Metro Exodus - 1440p: (15fps) 25% more frames per second |
Battlefield 1 | 84 fps vs 47 fps | Battlefield 1 - 1440p: (37fps) 44% more frames per second |
Far Cry 5 | 63 fps vs 41 fps | Far Cry 5 - 1440p: (22fps) 35% more frames per second |
Assassin's Creed Unity | 40 fps vs 32 fps | Assassin's Creed Unity - 1440p: (8fps) 20% more frames per second |
Resident Evil 2 | 54 fps vs 40 fps | Resident Evil 2 - 1440p: (14fps) 26% more frames per second |
Shading Units | 1408 vs 2048 | (640) 31% less Shader Processing Units |
---|---|---|
Texture Mapping Unit (TMU) | 88 vs 128 | (40) 31% less Texture Mapping Units |
Render Output Unit (ROP) | 48 vs 64 | (16) 25% less Render Output Units |
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