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16 nm
28 nm
1920
2560
1506 MHz
1000 MHz
1683 MHz
1000 MHz
8 GB
8 GB
GDDR5
GDDR5
8 Gbps
6 Gbps
256 bit
512 bit
256 GB/s
384 GB/s
120
160
64
64
108 GP/s
64 GP/s
202 GT/s
160 GT/s
7 Flop/s
5 Flop/s
12
12
5
5
201 °F
194 °F
150 Watts
275 Watts
71 fps
38 fps
50 fps
36 fps
67 fps
38 fps
57 fps
37 fps
62 fps
36 fps
66 fps
35 fps
36 fps
33 fps
65 fps
35 fps
GPU Architecture | 16 nm vs 28 nm | GPU architecture size is (12nm) 43% smaller |
---|---|---|
GPU Clock | 1506 MHz vs 1000 MHz | Clock speed is (506MHz) 34% higher |
GPU Boost Clock | 1683 MHz vs 1000 MHz | Boost clock speed is (683MHz) 41% higher |
Memory Speed | 8 Gbps vs 6 Gbps | Transfer speed of the memory is (2Gbps) 25% faster |
Pixel Fill Rate | 108 GP/s vs 64 GP/s | Pixel Fill Rate is (44GP/s) 41% faster |
Texture Fill Rate | 202 GT/s vs 160 GT/s | Texel Fill Rate is (42GT/s) 21% faster |
Floating Point Per Second | 7 Flop/s vs 5 Flop/s | (2Flop/s) 29% more Floating Point Operations per minute |
Graphics Card Power | 150 Watts vs 275 Watts | Power consumption is (125Watts) 45% lower |
Rise of the Tomb Raider | 71 fps vs 38 fps | Rise of the Tomb Raider - 1440p: (33fps) 46% more frames per second |
Shadow of the Tomb Raider | 50 fps vs 36 fps | Shadow of the Tomb Raider - 1440p: (14fps) 28% more frames per second |
The Witcher 3 | 67 fps vs 38 fps | The Witcher 3 - 1440p: (29fps) 43% more frames per second |
Metro Exodus | 57 fps vs 37 fps | Metro Exodus - 1440p: (20fps) 35% more frames per second |
Battlefield 1 | 62 fps vs 36 fps | Battlefield 1 - 1440p: (26fps) 42% more frames per second |
Far Cry 5 | 66 fps vs 35 fps | Far Cry 5 - 1440p: (31fps) 47% more frames per second |
Assassin's Creed Unity | 36 fps vs 33 fps | Assassin's Creed Unity - 1440p: (3fps) 8% more frames per second |
Resident Evil 2 | 65 fps vs 35 fps | Resident Evil 2 - 1440p: (30fps) 46% more frames per second |
Shading Units | 1920 vs 2560 | (640) 25% less Shader Processing Units |
---|---|---|
Memory Bandwidth | 256 GB/s vs 384 GB/s | Memory bandwidth is (128GB/s) 33% slower |
Texture Mapping Unit (TMU) | 120 vs 160 | (40) 25% less Texture Mapping Units |
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