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16 nm
28 nm
1152
1280
1506 MHz
900 MHz
1708 MHz
925 MHz
3 GB
2 GB
GDDR5
GDDR5
8 Gbps
6 Gbps
192 bit
256 bit
192 GB/s
179 GB/s
72
80
48
32
82 GP/s
30 GP/s
123 GT/s
74 GT/s
4 Flop/s
2 Flop/s
12
12
5
5
201 °F
194 °F
120 Watts
150 Watts
48 fps
30 fps
39 fps
27 fps
45 fps
24 fps
45 fps
28 fps
48 fps
27 fps
42 fps
25 fps
31 fps
25 fps
43 fps
30 fps
GPU Architecture | 16 nm vs 28 nm | GPU architecture size is (12nm) 43% smaller |
---|---|---|
GPU Clock | 1506 MHz vs 900 MHz | Clock speed is (606MHz) 40% higher |
GPU Boost Clock | 1708 MHz vs 925 MHz | Boost clock speed is (783MHz) 46% higher |
Memory Capacity | 3 GB vs 2 GB | (1GB) 33% more VRAM Capacity |
Memory Speed | 8 Gbps vs 6 Gbps | Transfer speed of the memory is (2Gbps) 25% faster |
Memory Bandwidth | 192 GB/s vs 179 GB/s | Memory bandwidth is (13GB/s) 7% faster |
Render Output Unit (ROP) | 48 vs 32 | (16) 33% more Render Output Units |
Pixel Fill Rate | 82 GP/s vs 30 GP/s | Pixel Fill Rate is (52GP/s) 63% faster |
Texture Fill Rate | 123 GT/s vs 74 GT/s | Texel Fill Rate is (49GT/s) 40% faster |
Floating Point Per Second | 4 Flop/s vs 2 Flop/s | (2Flop/s) 50% more Floating Point Operations per minute |
Graphics Card Power | 120 Watts vs 150 Watts | Power consumption is (30Watts) 20% lower |
Rise of the Tomb Raider | 48 fps vs 30 fps | Rise of the Tomb Raider - 1440p: (18fps) 38% more frames per second |
Shadow of the Tomb Raider | 39 fps vs 27 fps | Shadow of the Tomb Raider - 1440p: (12fps) 31% more frames per second |
The Witcher 3 | 45 fps vs 24 fps | The Witcher 3 - 1440p: (21fps) 47% more frames per second |
Metro Exodus | 45 fps vs 28 fps | Metro Exodus - 1440p: (17fps) 38% more frames per second |
Battlefield 1 | 48 fps vs 27 fps | Battlefield 1 - 1440p: (21fps) 44% more frames per second |
Far Cry 5 | 42 fps vs 25 fps | Far Cry 5 - 1440p: (17fps) 40% more frames per second |
Assassin's Creed Unity | 31 fps vs 25 fps | Assassin's Creed Unity - 1440p: (6fps) 19% more frames per second |
Resident Evil 2 | 43 fps vs 30 fps | Resident Evil 2 - 1440p: (13fps) 30% more frames per second |
Shading Units | 1152 vs 1280 | (128) 10% less Shader Processing Units |
---|---|---|
Texture Mapping Unit (TMU) | 72 vs 80 | (8) 10% less Texture Mapping Units |
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