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28 nm
12 nm
2816
1920
1102 MHz
1365 MHz
1190 MHz
1680 MHz
6 GB
6 GB
GDDR5
GDDR6
7 Gbps
14 Gbps
384 bit
192 bit
336 GB/s
336 GB/s
176
120
96
48
114 GP/s
81 GP/s
209 GT/s
202 GT/s
7 Flop/s
6 Flop/s
12
12
5
5
198 °F
190 °F
250 Watts
160 Watts
55 fps
82 fps
52 fps
60 fps
54 fps
78 fps
55 fps
79 fps
60 fps
100 fps
56 fps
78 fps
37 fps
47 fps
55 fps
81 fps
GPU Architecture | 12 nm vs 28 nm | GPU architecture size is (16nm) 57% smaller |
---|---|---|
GPU Clock | 1365 MHz vs 1102 MHz | Clock speed is (263MHz) 19% higher |
GPU Boost Clock | 1680 MHz vs 1190 MHz | Boost clock speed is (490MHz) 29% higher |
Memory Speed | 14 Gbps vs 7 Gbps | Transfer speed of the memory is (7Gbps) 50% faster |
Graphics Card Power | 160 Watts vs 250 Watts | Power consumption is (90Watts) 36% lower |
Rise of the Tomb Raider | 82 fps vs 55 fps | Rise of the Tomb Raider - 1440p: (27fps) 33% more frames per second |
Shadow of the Tomb Raider | 60 fps vs 52 fps | Shadow of the Tomb Raider - 1440p: (8fps) 13% more frames per second |
The Witcher 3 | 78 fps vs 54 fps | The Witcher 3 - 1440p: (24fps) 31% more frames per second |
Metro Exodus | 79 fps vs 55 fps | Metro Exodus - 1440p: (24fps) 30% more frames per second |
Battlefield 1 | 100 fps vs 60 fps | Battlefield 1 - 1440p: (40fps) 40% more frames per second |
Far Cry 5 | 78 fps vs 56 fps | Far Cry 5 - 1440p: (22fps) 28% more frames per second |
Assassin's Creed Unity | 47 fps vs 37 fps | Assassin's Creed Unity - 1440p: (10fps) 21% more frames per second |
Resident Evil 2 | 81 fps vs 55 fps | Resident Evil 2 - 1440p: (26fps) 32% more frames per second |
Shading Units | 1920 vs 2816 | (896) 32% less Shader Processing Units |
---|---|---|
Texture Mapping Unit (TMU) | 120 vs 176 | (56) 32% less Texture Mapping Units |
Render Output Unit (ROP) | 48 vs 96 | (48) 50% less Render Output Units |
Pixel Fill Rate | 81 GP/s vs 114 GP/s | Pixel Fill Rate is (33GP/s) 29% slower |
Texture Fill Rate | 202 GT/s vs 209 GT/s | Texel Fill Rate is (7GT/s) 3% slower |
Floating Point Per Second | 6 Flop/s vs 7 Flop/s | (1Flop/s) 14% less Floating Point Operations per minute |
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