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12 nm
28 nm
1920
4096
1365 MHz
1000 MHz
1680 MHz
1000 MHz
6 GB
4 GB
GDDR6
HBM
14 Gbps
1 Gbps
192 bit
4096 bit
336 GB/s
512 GB/s
120
256
48
64
81 GP/s
64 GP/s
202 GT/s
256 GT/s
6 Flop/s
8 Flop/s
12
12
5
5
190 °F
194 °F
160 Watts
175 Watts
82 fps
53 fps
60 fps
47 fps
78 fps
51 fps
79 fps
45 fps
100 fps
46 fps
78 fps
49 fps
47 fps
41 fps
81 fps
50 fps
GPU Architecture | 12 nm vs 28 nm | GPU architecture size is (16nm) 57% smaller |
---|---|---|
GPU Clock | 1365 MHz vs 1000 MHz | Clock speed is (365MHz) 27% higher |
GPU Boost Clock | 1680 MHz vs 1000 MHz | Boost clock speed is (680MHz) 40% higher |
Memory Capacity | 6 GB vs 4 GB | (2GB) 33% more VRAM Capacity |
Memory Speed | 14 Gbps vs 1 Gbps | Transfer speed of the memory is (13Gbps) 93% faster |
Pixel Fill Rate | 81 GP/s vs 64 GP/s | Pixel Fill Rate is (17GP/s) 21% faster |
Graphics Card Power | 160 Watts vs 175 Watts | Power consumption is (15Watts) 9% lower |
Rise of the Tomb Raider | 82 fps vs 53 fps | Rise of the Tomb Raider - 1440p: (29fps) 35% more frames per second |
Shadow of the Tomb Raider | 60 fps vs 47 fps | Shadow of the Tomb Raider - 1440p: (13fps) 22% more frames per second |
The Witcher 3 | 78 fps vs 51 fps | The Witcher 3 - 1440p: (27fps) 35% more frames per second |
Metro Exodus | 79 fps vs 45 fps | Metro Exodus - 1440p: (34fps) 43% more frames per second |
Battlefield 1 | 100 fps vs 46 fps | Battlefield 1 - 1440p: (54fps) 54% more frames per second |
Far Cry 5 | 78 fps vs 49 fps | Far Cry 5 - 1440p: (29fps) 37% more frames per second |
Assassin's Creed Unity | 47 fps vs 41 fps | Assassin's Creed Unity - 1440p: (6fps) 13% more frames per second |
Resident Evil 2 | 81 fps vs 50 fps | Resident Evil 2 - 1440p: (31fps) 38% more frames per second |
Shading Units | 1920 vs 4096 | (2176) 53% less Shader Processing Units |
---|---|---|
Memory Bandwidth | 336 GB/s vs 512 GB/s | Memory bandwidth is (176GB/s) 34% slower |
Texture Mapping Unit (TMU) | 120 vs 256 | (136) 53% less Texture Mapping Units |
Render Output Unit (ROP) | 48 vs 64 | (16) 25% less Render Output Units |
Texture Fill Rate | 202 GT/s vs 256 GT/s | Texel Fill Rate is (54GT/s) 21% slower |
Floating Point Per Second | 6 Flop/s vs 8 Flop/s | (2Flop/s) 25% less Floating Point Operations per minute |
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