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7 nm
28 nm
2304
2560
1625 MHz
947 MHz
1725 MHz
947 MHz
8 GB
4 GB
GDDR6
GDDR5
14 Gbps
5 Gbps
256 bit
512 bit
448 GB/s
320 GB/s
144
160
64
64
110 GP/s
61 GP/s
248 GT/s
152 GT/s
8 Flop/s
5 Flop/s
12
12
5
5
194 °F
194 °F
180 Watts
275 Watts
78 fps
33 fps
72 fps
32 fps
69 fps
32 fps
65 fps
33 fps
70 fps
29 fps
68 fps
28 fps
38 fps
30 fps
69 fps
33 fps
GPU Architecture | 7 nm vs 28 nm | GPU architecture size is (21nm) 75% smaller |
---|---|---|
GPU Clock | 1625 MHz vs 947 MHz | Clock speed is (678MHz) 42% higher |
GPU Boost Clock | 1725 MHz vs 947 MHz | Boost clock speed is (778MHz) 45% higher |
Memory Capacity | 8 GB vs 4 GB | (4GB) 50% more VRAM Capacity |
Memory Speed | 14 Gbps vs 5 Gbps | Transfer speed of the memory is (9Gbps) 64% faster |
Memory Bandwidth | 448 GB/s vs 320 GB/s | Memory bandwidth is (128GB/s) 29% faster |
Pixel Fill Rate | 110 GP/s vs 61 GP/s | Pixel Fill Rate is (49GP/s) 45% faster |
Texture Fill Rate | 248 GT/s vs 152 GT/s | Texel Fill Rate is (96GT/s) 39% faster |
Floating Point Per Second | 8 Flop/s vs 5 Flop/s | (3Flop/s) 38% more Floating Point Operations per minute |
Graphics Card Power | 180 Watts vs 275 Watts | Power consumption is (95Watts) 35% lower |
Rise of the Tomb Raider | 78 fps vs 33 fps | Rise of the Tomb Raider - 1440p: (45fps) 58% more frames per second |
Shadow of the Tomb Raider | 72 fps vs 32 fps | Shadow of the Tomb Raider - 1440p: (40fps) 56% more frames per second |
The Witcher 3 | 69 fps vs 32 fps | The Witcher 3 - 1440p: (37fps) 54% more frames per second |
Metro Exodus | 65 fps vs 33 fps | Metro Exodus - 1440p: (32fps) 49% more frames per second |
Battlefield 1 | 70 fps vs 29 fps | Battlefield 1 - 1440p: (41fps) 59% more frames per second |
Far Cry 5 | 68 fps vs 28 fps | Far Cry 5 - 1440p: (40fps) 59% more frames per second |
Assassin's Creed Unity | 38 fps vs 30 fps | Assassin's Creed Unity - 1440p: (8fps) 21% more frames per second |
Resident Evil 2 | 69 fps vs 33 fps | Resident Evil 2 - 1440p: (36fps) 52% more frames per second |
Shading Units | 2304 vs 2560 | (256) 10% less Shader Processing Units |
---|---|---|
Texture Mapping Unit (TMU) | 144 vs 160 | (16) 10% less Texture Mapping Units |
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