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7 nm
28 nm
2048
2304
1375 MHz
863 MHz
1560 MHz
900 MHz
6 GB
3 GB
GDDR6
GDDR5
12 Gbps
6 Gbps
192 bit
384 bit
288 GB/s
288 GB/s
128
192
64
48
100 GP/s
43 GP/s
200 GT/s
173 GT/s
6 Flop/s
4 Flop/s
12
12
5
5
194 °F
203 °F
150 Watts
250 Watts
69 fps
27 fps
64 fps
34 fps
59 fps
35 fps
60 fps
36 fps
61 fps
36 fps
58 fps
26 fps
42 fps
31 fps
61 fps
33 fps
GPU Architecture | 7 nm vs 28 nm | GPU architecture size is (21nm) 75% smaller |
---|---|---|
GPU Clock | 1375 MHz vs 863 MHz | Clock speed is (512MHz) 37% higher |
GPU Boost Clock | 1560 MHz vs 900 MHz | Boost clock speed is (660MHz) 42% higher |
Memory Capacity | 6 GB vs 3 GB | (3GB) 50% more VRAM Capacity |
Memory Speed | 12 Gbps vs 6 Gbps | Transfer speed of the memory is (6Gbps) 50% faster |
Render Output Unit (ROP) | 64 vs 48 | (16) 25% more Render Output Units |
Pixel Fill Rate | 100 GP/s vs 43 GP/s | Pixel Fill Rate is (57GP/s) 57% faster |
Texture Fill Rate | 200 GT/s vs 173 GT/s | Texel Fill Rate is (27GT/s) 14% faster |
Floating Point Per Second | 6 Flop/s vs 4 Flop/s | (2Flop/s) 33% more Floating Point Operations per minute |
Graphics Card Power | 150 Watts vs 250 Watts | Power consumption is (100Watts) 40% lower |
Rise of the Tomb Raider | 69 fps vs 27 fps | Rise of the Tomb Raider - 1440p: (42fps) 61% more frames per second |
Shadow of the Tomb Raider | 64 fps vs 34 fps | Shadow of the Tomb Raider - 1440p: (30fps) 47% more frames per second |
The Witcher 3 | 59 fps vs 35 fps | The Witcher 3 - 1440p: (24fps) 41% more frames per second |
Metro Exodus | 60 fps vs 36 fps | Metro Exodus - 1440p: (24fps) 40% more frames per second |
Battlefield 1 | 61 fps vs 36 fps | Battlefield 1 - 1440p: (25fps) 41% more frames per second |
Far Cry 5 | 58 fps vs 26 fps | Far Cry 5 - 1440p: (32fps) 55% more frames per second |
Assassin's Creed Unity | 42 fps vs 31 fps | Assassin's Creed Unity - 1440p: (11fps) 26% more frames per second |
Resident Evil 2 | 61 fps vs 33 fps | Resident Evil 2 - 1440p: (28fps) 46% more frames per second |
Shading Units | 2048 vs 2304 | (256) 11% less Shader Processing Units |
---|---|---|
Texture Mapping Unit (TMU) | 128 vs 192 | (64) 33% less Texture Mapping Units |
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