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28 nm
12 nm
4096
1920
1000 MHz
1365 MHz
1000 MHz
1680 MHz
4 GB
6 GB
HBM
GDDR6
1 Gbps
14 Gbps
4096 bit
192 bit
512 GB/s
336 GB/s
256
120
64
48
64 GP/s
81 GP/s
256 GT/s
202 GT/s
8 Flop/s
6 Flop/s
12
12
5
5
194 °F
190 °F
175 Watts
160 Watts
53 fps
82 fps
47 fps
60 fps
51 fps
78 fps
45 fps
79 fps
46 fps
100 fps
49 fps
78 fps
41 fps
47 fps
50 fps
81 fps
GPU Architecture | 12 nm vs 28 nm | GPU architecture size is (16nm) 57% smaller |
---|---|---|
GPU Clock | 1365 MHz vs 1000 MHz | Clock speed is (365MHz) 27% higher |
GPU Boost Clock | 1680 MHz vs 1000 MHz | Boost clock speed is (680MHz) 40% higher |
Memory Capacity | 6 GB vs 4 GB | (2GB) 33% more VRAM Capacity |
Memory Speed | 14 Gbps vs 1 Gbps | Transfer speed of the memory is (13Gbps) 93% faster |
Pixel Fill Rate | 81 GP/s vs 64 GP/s | Pixel Fill Rate is (17GP/s) 21% faster |
Graphics Card Power | 160 Watts vs 175 Watts | Power consumption is (15Watts) 9% lower |
Rise of the Tomb Raider | 82 fps vs 53 fps | Rise of the Tomb Raider - 1440p: (29fps) 35% more frames per second |
Shadow of the Tomb Raider | 60 fps vs 47 fps | Shadow of the Tomb Raider - 1440p: (13fps) 22% more frames per second |
The Witcher 3 | 78 fps vs 51 fps | The Witcher 3 - 1440p: (27fps) 35% more frames per second |
Metro Exodus | 79 fps vs 45 fps | Metro Exodus - 1440p: (34fps) 43% more frames per second |
Battlefield 1 | 100 fps vs 46 fps | Battlefield 1 - 1440p: (54fps) 54% more frames per second |
Far Cry 5 | 78 fps vs 49 fps | Far Cry 5 - 1440p: (29fps) 37% more frames per second |
Assassin's Creed Unity | 47 fps vs 41 fps | Assassin's Creed Unity - 1440p: (6fps) 13% more frames per second |
Resident Evil 2 | 81 fps vs 50 fps | Resident Evil 2 - 1440p: (31fps) 38% more frames per second |
Shading Units | 1920 vs 4096 | (2176) 53% less Shader Processing Units |
---|---|---|
Memory Bandwidth | 336 GB/s vs 512 GB/s | Memory bandwidth is (176GB/s) 34% slower |
Texture Mapping Unit (TMU) | 120 vs 256 | (136) 53% less Texture Mapping Units |
Render Output Unit (ROP) | 48 vs 64 | (16) 25% less Render Output Units |
Texture Fill Rate | 202 GT/s vs 256 GT/s | Texel Fill Rate is (54GT/s) 21% slower |
Floating Point Per Second | 6 Flop/s vs 8 Flop/s | (2Flop/s) 25% less Floating Point Operations per minute |
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