By creating an account, you agree to the Terms and Privacy policy
28 nm
16 nm
3584
2560
1000 MHz
1632 MHz
1000 MHz
1771 MHz
4 GB
8 GB
HBM
GDDR5X
1 Gbps
10 Gbps
4096 bit
256 bit
512 GB/s
320 GB/s
224
160
64
64
64 GP/s
113 GP/s
224 GT/s
283 GT/s
7 Flop/s
9 Flop/s
12
12
5
5
194 °F
201 °F
275 Watts
180 Watts
59 fps
93 fps
56 fps
65 fps
57 fps
94 fps
60 fps
96 fps
58 fps
102 fps
54 fps
82 fps
52 fps
67 fps
58 fps
81 fps
GPU Architecture | 16 nm vs 28 nm | GPU architecture size is (12nm) 43% smaller |
---|---|---|
GPU Clock | 1632 MHz vs 1000 MHz | Clock speed is (632MHz) 39% higher |
GPU Boost Clock | 1771 MHz vs 1000 MHz | Boost clock speed is (771MHz) 44% higher |
Memory Capacity | 8 GB vs 4 GB | (4GB) 50% more VRAM Capacity |
Memory Speed | 10 Gbps vs 1 Gbps | Transfer speed of the memory is (9Gbps) 90% faster |
Pixel Fill Rate | 113 GP/s vs 64 GP/s | Pixel Fill Rate is (49GP/s) 43% faster |
Texture Fill Rate | 283 GT/s vs 224 GT/s | Texel Fill Rate is (59GT/s) 21% faster |
Floating Point Per Second | 9 Flop/s vs 7 Flop/s | (2Flop/s) 22% more Floating Point Operations per minute |
Graphics Card Power | 180 Watts vs 275 Watts | Power consumption is (95Watts) 35% lower |
Rise of the Tomb Raider | 93 fps vs 59 fps | Rise of the Tomb Raider - 1440p: (34fps) 37% more frames per second |
Shadow of the Tomb Raider | 65 fps vs 56 fps | Shadow of the Tomb Raider - 1440p: (9fps) 14% more frames per second |
The Witcher 3 | 94 fps vs 57 fps | The Witcher 3 - 1440p: (37fps) 39% more frames per second |
Metro Exodus | 96 fps vs 60 fps | Metro Exodus - 1440p: (36fps) 38% more frames per second |
Battlefield 1 | 102 fps vs 58 fps | Battlefield 1 - 1440p: (44fps) 43% more frames per second |
Far Cry 5 | 82 fps vs 54 fps | Far Cry 5 - 1440p: (28fps) 34% more frames per second |
Assassin's Creed Unity | 67 fps vs 52 fps | Assassin's Creed Unity - 1440p: (15fps) 22% more frames per second |
Resident Evil 2 | 81 fps vs 58 fps | Resident Evil 2 - 1440p: (23fps) 28% more frames per second |
Shading Units | 2560 vs 3584 | (1024) 29% less Shader Processing Units |
---|---|---|
Memory Bandwidth | 320 GB/s vs 512 GB/s | Memory bandwidth is (192GB/s) 38% slower |
Texture Mapping Unit (TMU) | 160 vs 224 | (64) 29% less Texture Mapping Units |
This site uses cookies to provide you with a better browsing experience. Further information may be found in the Cookie Policy. OK