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28 nm
12 nm
3584
2304
1000 MHz
1410 MHz
1000 MHz
1620 MHz
4 GB
8 GB
HBM
GDDR6
1 Gbps
14 Gbps
4096 bit
256 bit
512 GB/s
448 GB/s
224
144
64
64
64 GP/s
104 GP/s
224 GT/s
233 GT/s
7 Flop/s
7 Flop/s
12
12
5
5
194 °F
192 °F
275 Watts
160 Watts
59 fps
93 fps
56 fps
77 fps
57 fps
91 fps
60 fps
91 fps
58 fps
112 fps
54 fps
89 fps
52 fps
71 fps
58 fps
91 fps
GPU Architecture | 12 nm vs 28 nm | GPU architecture size is (16nm) 57% smaller |
---|---|---|
GPU Clock | 1410 MHz vs 1000 MHz | Clock speed is (410MHz) 29% higher |
GPU Boost Clock | 1620 MHz vs 1000 MHz | Boost clock speed is (620MHz) 38% higher |
Memory Capacity | 8 GB vs 4 GB | (4GB) 50% more VRAM Capacity |
Memory Speed | 14 Gbps vs 1 Gbps | Transfer speed of the memory is (13Gbps) 93% faster |
Pixel Fill Rate | 104 GP/s vs 64 GP/s | Pixel Fill Rate is (40GP/s) 38% faster |
Texture Fill Rate | 233 GT/s vs 224 GT/s | Texel Fill Rate is (9GT/s) 4% faster |
Graphics Card Power | 160 Watts vs 275 Watts | Power consumption is (115Watts) 42% lower |
Rise of the Tomb Raider | 93 fps vs 59 fps | Rise of the Tomb Raider - 1440p: (34fps) 37% more frames per second |
Shadow of the Tomb Raider | 77 fps vs 56 fps | Shadow of the Tomb Raider - 1440p: (21fps) 27% more frames per second |
The Witcher 3 | 91 fps vs 57 fps | The Witcher 3 - 1440p: (34fps) 37% more frames per second |
Metro Exodus | 91 fps vs 60 fps | Metro Exodus - 1440p: (31fps) 34% more frames per second |
Battlefield 1 | 112 fps vs 58 fps | Battlefield 1 - 1440p: (54fps) 48% more frames per second |
Far Cry 5 | 89 fps vs 54 fps | Far Cry 5 - 1440p: (35fps) 39% more frames per second |
Assassin's Creed Unity | 71 fps vs 52 fps | Assassin's Creed Unity - 1440p: (19fps) 27% more frames per second |
Resident Evil 2 | 91 fps vs 58 fps | Resident Evil 2 - 1440p: (33fps) 36% more frames per second |
Shading Units | 2304 vs 3584 | (1280) 36% less Shader Processing Units |
---|---|---|
Memory Bandwidth | 448 GB/s vs 512 GB/s | Memory bandwidth is (64GB/s) 13% slower |
Texture Mapping Unit (TMU) | 144 vs 224 | (80) 36% less Texture Mapping Units |
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