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28 nm
16 nm
4096
2560
1050 MHz
1632 MHz
1050 MHz
1771 MHz
4 GB
8 GB
HBM
GDDR5X
1 Gbps
10 Gbps
4096 bit
256 bit
512 GB/s
320 GB/s
256
160
64
64
67 GP/s
113 GP/s
269 GT/s
283 GT/s
9 Flop/s
9 Flop/s
12
12
5
5
194 °F
201 °F
275 Watts
180 Watts
62 fps
93 fps
58 fps
65 fps
63 fps
94 fps
63 fps
96 fps
64 fps
102 fps
52 fps
82 fps
54 fps
67 fps
51 fps
81 fps
GPU Architecture | 16 nm vs 28 nm | GPU architecture size is (12nm) 43% smaller |
---|---|---|
GPU Clock | 1632 MHz vs 1050 MHz | Clock speed is (582MHz) 36% higher |
GPU Boost Clock | 1771 MHz vs 1050 MHz | Boost clock speed is (721MHz) 41% higher |
Memory Capacity | 8 GB vs 4 GB | (4GB) 50% more VRAM Capacity |
Memory Speed | 10 Gbps vs 1 Gbps | Transfer speed of the memory is (9Gbps) 90% faster |
Pixel Fill Rate | 113 GP/s vs 67 GP/s | Pixel Fill Rate is (46GP/s) 41% faster |
Texture Fill Rate | 283 GT/s vs 269 GT/s | Texel Fill Rate is (14GT/s) 5% faster |
Graphics Card Power | 180 Watts vs 275 Watts | Power consumption is (95Watts) 35% lower |
Rise of the Tomb Raider | 93 fps vs 62 fps | Rise of the Tomb Raider - 1440p: (31fps) 33% more frames per second |
Shadow of the Tomb Raider | 65 fps vs 58 fps | Shadow of the Tomb Raider - 1440p: (7fps) 11% more frames per second |
The Witcher 3 | 94 fps vs 63 fps | The Witcher 3 - 1440p: (31fps) 33% more frames per second |
Metro Exodus | 96 fps vs 63 fps | Metro Exodus - 1440p: (33fps) 34% more frames per second |
Battlefield 1 | 102 fps vs 64 fps | Battlefield 1 - 1440p: (38fps) 37% more frames per second |
Far Cry 5 | 82 fps vs 52 fps | Far Cry 5 - 1440p: (30fps) 37% more frames per second |
Assassin's Creed Unity | 67 fps vs 54 fps | Assassin's Creed Unity - 1440p: (13fps) 19% more frames per second |
Resident Evil 2 | 81 fps vs 51 fps | Resident Evil 2 - 1440p: (30fps) 37% more frames per second |
Shading Units | 2560 vs 4096 | (1536) 38% less Shader Processing Units |
---|---|---|
Memory Bandwidth | 320 GB/s vs 512 GB/s | Memory bandwidth is (192GB/s) 38% slower |
Texture Mapping Unit (TMU) | 160 vs 256 | (96) 38% less Texture Mapping Units |
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