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28 nm
16 nm
2816
1920
1050 MHz
1607 MHz
1050 MHz
1797 MHz
8 GB
8 GB
GDDR5
GDDR5
6 Gbps
8 Gbps
512 bit
256 bit
384 GB/s
256 GB/s
176
120
64
64
67 GP/s
115 GP/s
185 GT/s
216 GT/s
6 Flop/s
7 Flop/s
12
12
5
5
194 °F
201 °F
275 Watts
150 Watts
41 fps
72 fps
39 fps
52 fps
42 fps
68 fps
39 fps
70 fps
40 fps
83 fps
40 fps
67 fps
33 fps
37 fps
45 fps
66 fps
GPU Architecture | 16 nm vs 28 nm | GPU architecture size is (12nm) 43% smaller |
---|---|---|
GPU Clock | 1607 MHz vs 1050 MHz | Clock speed is (557MHz) 35% higher |
GPU Boost Clock | 1797 MHz vs 1050 MHz | Boost clock speed is (747MHz) 42% higher |
Memory Speed | 8 Gbps vs 6 Gbps | Transfer speed of the memory is (2Gbps) 25% faster |
Pixel Fill Rate | 115 GP/s vs 67 GP/s | Pixel Fill Rate is (48GP/s) 42% faster |
Texture Fill Rate | 216 GT/s vs 185 GT/s | Texel Fill Rate is (31GT/s) 14% faster |
Floating Point Per Second | 7 Flop/s vs 6 Flop/s | (1Flop/s) 14% more Floating Point Operations per minute |
Graphics Card Power | 150 Watts vs 275 Watts | Power consumption is (125Watts) 45% lower |
Rise of the Tomb Raider | 72 fps vs 41 fps | Rise of the Tomb Raider - 1440p: (31fps) 43% more frames per second |
Shadow of the Tomb Raider | 52 fps vs 39 fps | Shadow of the Tomb Raider - 1440p: (13fps) 25% more frames per second |
The Witcher 3 | 68 fps vs 42 fps | The Witcher 3 - 1440p: (26fps) 38% more frames per second |
Metro Exodus | 70 fps vs 39 fps | Metro Exodus - 1440p: (31fps) 44% more frames per second |
Battlefield 1 | 83 fps vs 40 fps | Battlefield 1 - 1440p: (43fps) 52% more frames per second |
Far Cry 5 | 67 fps vs 40 fps | Far Cry 5 - 1440p: (27fps) 40% more frames per second |
Assassin's Creed Unity | 37 fps vs 33 fps | Assassin's Creed Unity - 1440p: (4fps) 11% more frames per second |
Resident Evil 2 | 66 fps vs 45 fps | Resident Evil 2 - 1440p: (21fps) 32% more frames per second |
Shading Units | 1920 vs 2816 | (896) 32% less Shader Processing Units |
---|---|---|
Memory Bandwidth | 256 GB/s vs 384 GB/s | Memory bandwidth is (128GB/s) 33% slower |
Texture Mapping Unit (TMU) | 120 vs 176 | (56) 32% less Texture Mapping Units |
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