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28 nm
12 nm
2048
1536
850 MHz
1500 MHz
1000 MHz
1770 MHz
3 GB
6 GB
GDDR5
GDDR6
6 Gbps
12 Gbps
384 bit
192 bit
288 GB/s
288 GB/s
128
96
32
48
32 GP/s
85 GP/s
128 GT/s
170 GT/s
4 Flop/s
5 Flop/s
12
12
5
5
194 °F
203 °F
250 Watts
120 Watts
32 fps
68 fps
31 fps
53 fps
30 fps
60 fps
28 fps
62 fps
31 fps
86 fps
30 fps
66 fps
28 fps
40 fps
32 fps
56 fps
| GPU Architecture | 12 nm vs 28 nm | GPU architecture size is (16nm) 57% smaller |
|---|---|---|
| GPU Clock | 1500 MHz vs 850 MHz | Clock speed is (650MHz) 43% higher |
| GPU Boost Clock | 1770 MHz vs 1000 MHz | Boost clock speed is (770MHz) 44% higher |
| Memory Capacity | 6 GB vs 3 GB | (3GB) 50% more VRAM Capacity |
| Memory Speed | 12 Gbps vs 6 Gbps | Transfer speed of the memory is (6Gbps) 50% faster |
| Render Output Unit (ROP) | 48 vs 32 | (16) 33% more Render Output Units |
| Pixel Fill Rate | 85 GP/s vs 32 GP/s | Pixel Fill Rate is (53GP/s) 62% faster |
| Texture Fill Rate | 170 GT/s vs 128 GT/s | Texel Fill Rate is (42GT/s) 25% faster |
| Floating Point Per Second | 5 Flop/s vs 4 Flop/s | (1Flop/s) 20% more Floating Point Operations per minute |
| Graphics Card Power | 120 Watts vs 250 Watts | Power consumption is (130Watts) 52% lower |
| Rise of the Tomb Raider | 68 fps vs 32 fps | Rise of the Tomb Raider - 1440p: (36fps) 53% more frames per second |
| Shadow of the Tomb Raider | 53 fps vs 31 fps | Shadow of the Tomb Raider - 1440p: (22fps) 42% more frames per second |
| The Witcher 3 | 60 fps vs 30 fps | The Witcher 3 - 1440p: (30fps) 50% more frames per second |
| Metro Exodus | 62 fps vs 28 fps | Metro Exodus - 1440p: (34fps) 55% more frames per second |
| Battlefield 1 | 86 fps vs 31 fps | Battlefield 1 - 1440p: (55fps) 64% more frames per second |
| Far Cry 5 | 66 fps vs 30 fps | Far Cry 5 - 1440p: (36fps) 55% more frames per second |
| Assassin's Creed Unity | 40 fps vs 28 fps | Assassin's Creed Unity - 1440p: (12fps) 30% more frames per second |
| Resident Evil 2 | 56 fps vs 32 fps | Resident Evil 2 - 1440p: (24fps) 43% more frames per second |
| Shading Units | 1536 vs 2048 | (512) 25% less Shader Processing Units |
|---|---|---|
| Texture Mapping Unit (TMU) | 96 vs 128 | (32) 25% less Texture Mapping Units |
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