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16 nm
28 nm
1280
2048
1620 MHz
970 MHz
1847 MHz
970 MHz
6 GB
4 GB
GDDR5
GDDR5
8 Gbps
6 Gbps
192 bit
256 bit
192 GB/s
182 GB/s
80
128
48
32
89 GP/s
31 GP/s
148 GT/s
124 GT/s
5 Flop/s
4 Flop/s
12
12
5
5
201 °F
194 °F
120 Watts
190 Watts
52 fps
34 fps
43 fps
38 fps
46 fps
32 fps
48 fps
33 fps
62 fps
34 fps
48 fps
32 fps
36 fps
32 fps
49 fps
35 fps
GPU Architecture | 16 nm vs 28 nm | GPU architecture size is (12nm) 43% smaller |
---|---|---|
GPU Clock | 1620 MHz vs 970 MHz | Clock speed is (650MHz) 40% higher |
GPU Boost Clock | 1847 MHz vs 970 MHz | Boost clock speed is (877MHz) 47% higher |
Memory Capacity | 6 GB vs 4 GB | (2GB) 33% more VRAM Capacity |
Memory Speed | 8 Gbps vs 6 Gbps | Transfer speed of the memory is (2Gbps) 25% faster |
Memory Bandwidth | 192 GB/s vs 182 GB/s | Memory bandwidth is (10GB/s) 5% faster |
Render Output Unit (ROP) | 48 vs 32 | (16) 33% more Render Output Units |
Pixel Fill Rate | 89 GP/s vs 31 GP/s | Pixel Fill Rate is (58GP/s) 65% faster |
Texture Fill Rate | 148 GT/s vs 124 GT/s | Texel Fill Rate is (24GT/s) 16% faster |
Floating Point Per Second | 5 Flop/s vs 4 Flop/s | (1Flop/s) 20% more Floating Point Operations per minute |
Graphics Card Power | 120 Watts vs 190 Watts | Power consumption is (70Watts) 37% lower |
Rise of the Tomb Raider | 52 fps vs 34 fps | Rise of the Tomb Raider - 1440p: (18fps) 35% more frames per second |
Shadow of the Tomb Raider | 43 fps vs 38 fps | Shadow of the Tomb Raider - 1440p: (5fps) 12% more frames per second |
The Witcher 3 | 46 fps vs 32 fps | The Witcher 3 - 1440p: (14fps) 30% more frames per second |
Metro Exodus | 48 fps vs 33 fps | Metro Exodus - 1440p: (15fps) 31% more frames per second |
Battlefield 1 | 62 fps vs 34 fps | Battlefield 1 - 1440p: (28fps) 45% more frames per second |
Far Cry 5 | 48 fps vs 32 fps | Far Cry 5 - 1440p: (16fps) 33% more frames per second |
Assassin's Creed Unity | 36 fps vs 32 fps | Assassin's Creed Unity - 1440p: (4fps) 11% more frames per second |
Resident Evil 2 | 49 fps vs 35 fps | Resident Evil 2 - 1440p: (14fps) 29% more frames per second |
Shading Units | 1280 vs 2048 | (768) 38% less Shader Processing Units |
---|---|---|
Texture Mapping Unit (TMU) | 80 vs 128 | (48) 38% less Texture Mapping Units |
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