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16 nm
28 nm
1920
2048
1607 MHz
970 MHz
1797 MHz
970 MHz
8 GB
4 GB
GDDR5
GDDR5
8 Gbps
6 Gbps
256 bit
256 bit
256 GB/s
182 GB/s
120
128
64
32
115 GP/s
31 GP/s
216 GT/s
124 GT/s
7 Flop/s
4 Flop/s
12
12
5
5
201 °F
194 °F
150 Watts
190 Watts
72 fps
34 fps
52 fps
38 fps
68 fps
32 fps
70 fps
33 fps
83 fps
34 fps
67 fps
32 fps
37 fps
32 fps
66 fps
35 fps
GPU Architecture | 16 nm vs 28 nm | GPU architecture size is (12nm) 43% smaller |
---|---|---|
GPU Clock | 1607 MHz vs 970 MHz | Clock speed is (637MHz) 40% higher |
GPU Boost Clock | 1797 MHz vs 970 MHz | Boost clock speed is (827MHz) 46% higher |
Memory Capacity | 8 GB vs 4 GB | (4GB) 50% more VRAM Capacity |
Memory Speed | 8 Gbps vs 6 Gbps | Transfer speed of the memory is (2Gbps) 25% faster |
Memory Bandwidth | 256 GB/s vs 182 GB/s | Memory bandwidth is (74GB/s) 29% faster |
Render Output Unit (ROP) | 64 vs 32 | (32) 50% more Render Output Units |
Pixel Fill Rate | 115 GP/s vs 31 GP/s | Pixel Fill Rate is (84GP/s) 73% faster |
Texture Fill Rate | 216 GT/s vs 124 GT/s | Texel Fill Rate is (92GT/s) 43% faster |
Floating Point Per Second | 7 Flop/s vs 4 Flop/s | (3Flop/s) 43% more Floating Point Operations per minute |
Graphics Card Power | 150 Watts vs 190 Watts | Power consumption is (40Watts) 21% lower |
Rise of the Tomb Raider | 72 fps vs 34 fps | Rise of the Tomb Raider - 1440p: (38fps) 53% more frames per second |
Shadow of the Tomb Raider | 52 fps vs 38 fps | Shadow of the Tomb Raider - 1440p: (14fps) 27% more frames per second |
The Witcher 3 | 68 fps vs 32 fps | The Witcher 3 - 1440p: (36fps) 53% more frames per second |
Metro Exodus | 70 fps vs 33 fps | Metro Exodus - 1440p: (37fps) 53% more frames per second |
Battlefield 1 | 83 fps vs 34 fps | Battlefield 1 - 1440p: (49fps) 59% more frames per second |
Far Cry 5 | 67 fps vs 32 fps | Far Cry 5 - 1440p: (35fps) 52% more frames per second |
Assassin's Creed Unity | 37 fps vs 32 fps | Assassin's Creed Unity - 1440p: (5fps) 14% more frames per second |
Resident Evil 2 | 66 fps vs 35 fps | Resident Evil 2 - 1440p: (31fps) 47% more frames per second |
Shading Units | 1920 vs 2048 | (128) 6% less Shader Processing Units |
---|---|---|
Texture Mapping Unit (TMU) | 120 vs 128 | (8) 6% less Texture Mapping Units |
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