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16 nm
28 nm
2560
4096
1670 MHz
1050 MHz
1809 MHz
1050 MHz
8 GB
4 GB
GDDR5X
HBM
10 Gbps
1 Gbps
256 bit
4096 bit
320 GB/s
512 GB/s
160
256
64
64
116 GP/s
67 GP/s
289 GT/s
269 GT/s
9 Flop/s
9 Flop/s
12
12
5
5
201 °F
194 °F
180 Watts
275 Watts
93 fps
62 fps
65 fps
58 fps
95 fps
63 fps
98 fps
63 fps
102 fps
64 fps
82 fps
52 fps
67 fps
54 fps
92 fps
51 fps
GPU Architecture | 16 nm vs 28 nm | GPU architecture size is (12nm) 43% smaller |
---|---|---|
GPU Clock | 1670 MHz vs 1050 MHz | Clock speed is (620MHz) 37% higher |
GPU Boost Clock | 1809 MHz vs 1050 MHz | Boost clock speed is (759MHz) 42% higher |
Memory Capacity | 8 GB vs 4 GB | (4GB) 50% more VRAM Capacity |
Memory Speed | 10 Gbps vs 1 Gbps | Transfer speed of the memory is (9Gbps) 90% faster |
Pixel Fill Rate | 116 GP/s vs 67 GP/s | Pixel Fill Rate is (49GP/s) 42% faster |
Texture Fill Rate | 289 GT/s vs 269 GT/s | Texel Fill Rate is (20GT/s) 7% faster |
Graphics Card Power | 180 Watts vs 275 Watts | Power consumption is (95Watts) 35% lower |
Rise of the Tomb Raider | 93 fps vs 62 fps | Rise of the Tomb Raider - 1440p: (31fps) 33% more frames per second |
Shadow of the Tomb Raider | 65 fps vs 58 fps | Shadow of the Tomb Raider - 1440p: (7fps) 11% more frames per second |
The Witcher 3 | 95 fps vs 63 fps | The Witcher 3 - 1440p: (32fps) 34% more frames per second |
Metro Exodus | 98 fps vs 63 fps | Metro Exodus - 1440p: (35fps) 36% more frames per second |
Battlefield 1 | 102 fps vs 64 fps | Battlefield 1 - 1440p: (38fps) 37% more frames per second |
Far Cry 5 | 82 fps vs 52 fps | Far Cry 5 - 1440p: (30fps) 37% more frames per second |
Assassin's Creed Unity | 67 fps vs 54 fps | Assassin's Creed Unity - 1440p: (13fps) 19% more frames per second |
Resident Evil 2 | 92 fps vs 51 fps | Resident Evil 2 - 1440p: (41fps) 45% more frames per second |
Shading Units | 2560 vs 4096 | (1536) 38% less Shader Processing Units |
---|---|---|
Memory Bandwidth | 320 GB/s vs 512 GB/s | Memory bandwidth is (192GB/s) 38% slower |
Texture Mapping Unit (TMU) | 160 vs 256 | (96) 38% less Texture Mapping Units |
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