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16 nm
28 nm
2560
2880
1670 MHz
889 MHz
1809 MHz
980 MHz
8 GB
6 GB
GDDR5X
GDDR5
10 Gbps
7 Gbps
256 bit
384 bit
320 GB/s
336 GB/s
160
240
64
48
116 GP/s
47 GP/s
289 GT/s
235 GT/s
9 Flop/s
6 Flop/s
12
12
5
5
201 °F
203 °F
180 Watts
250 Watts
93 fps
62 fps
65 fps
50 fps
95 fps
63 fps
98 fps
65 fps
102 fps
84 fps
82 fps
58 fps
67 fps
37 fps
92 fps
50 fps
GPU Architecture | 16 nm vs 28 nm | GPU architecture size is (12nm) 43% smaller |
---|---|---|
GPU Clock | 1670 MHz vs 889 MHz | Clock speed is (781MHz) 47% higher |
GPU Boost Clock | 1809 MHz vs 980 MHz | Boost clock speed is (829MHz) 46% higher |
Memory Capacity | 8 GB vs 6 GB | (2GB) 25% more VRAM Capacity |
Memory Speed | 10 Gbps vs 7 Gbps | Transfer speed of the memory is (3Gbps) 30% faster |
Render Output Unit (ROP) | 64 vs 48 | (16) 25% more Render Output Units |
Pixel Fill Rate | 116 GP/s vs 47 GP/s | Pixel Fill Rate is (69GP/s) 59% faster |
Texture Fill Rate | 289 GT/s vs 235 GT/s | Texel Fill Rate is (54GT/s) 19% faster |
Floating Point Per Second | 9 Flop/s vs 6 Flop/s | (3Flop/s) 33% more Floating Point Operations per minute |
Graphics Card Power | 180 Watts vs 250 Watts | Power consumption is (70Watts) 28% lower |
Rise of the Tomb Raider | 93 fps vs 62 fps | Rise of the Tomb Raider - 1440p: (31fps) 33% more frames per second |
Shadow of the Tomb Raider | 65 fps vs 50 fps | Shadow of the Tomb Raider - 1440p: (15fps) 23% more frames per second |
The Witcher 3 | 95 fps vs 63 fps | The Witcher 3 - 1440p: (32fps) 34% more frames per second |
Metro Exodus | 98 fps vs 65 fps | Metro Exodus - 1440p: (33fps) 34% more frames per second |
Battlefield 1 | 102 fps vs 84 fps | Battlefield 1 - 1440p: (18fps) 18% more frames per second |
Far Cry 5 | 82 fps vs 58 fps | Far Cry 5 - 1440p: (24fps) 29% more frames per second |
Assassin's Creed Unity | 67 fps vs 37 fps | Assassin's Creed Unity - 1440p: (30fps) 45% more frames per second |
Resident Evil 2 | 92 fps vs 50 fps | Resident Evil 2 - 1440p: (42fps) 46% more frames per second |
Shading Units | 2560 vs 2880 | (320) 11% less Shader Processing Units |
---|---|---|
Memory Bandwidth | 320 GB/s vs 336 GB/s | Memory bandwidth is (16GB/s) 5% slower |
Texture Mapping Unit (TMU) | 160 vs 240 | (80) 33% less Texture Mapping Units |
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