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12 nm
14 nm
3072
4096
1650 MHz
1200 MHz
1815 MHz
1536 MHz
8 GB
8 GB
GDDR6
HBM2
15 Gbps
2 Gbps
256 bit
2048 bit
495 GB/s
483 GB/s
192
256
64
64
116 GP/s
98 GP/s
349 GT/s
393 GT/s
11 Flop/s
13 Flop/s
12
12
5
5
192 °F
185 °F
250 Watts
295 Watts
114 fps
92 fps
96 fps
65 fps
112 fps
80 fps
122 fps
83 fps
147 fps
106 fps
111 fps
86 fps
92 fps
71 fps
103 fps
92 fps
GPU Architecture | 12 nm vs 14 nm | GPU architecture size is (2nm) 14% smaller |
---|---|---|
GPU Clock | 1650 MHz vs 1200 MHz | Clock speed is (450MHz) 27% higher |
GPU Boost Clock | 1815 MHz vs 1536 MHz | Boost clock speed is (279MHz) 15% higher |
Memory Speed | 15 Gbps vs 2 Gbps | Transfer speed of the memory is (13Gbps) 87% faster |
Memory Bandwidth | 495 GB/s vs 483 GB/s | Memory bandwidth is (12GB/s) 2% faster |
Pixel Fill Rate | 116 GP/s vs 98 GP/s | Pixel Fill Rate is (18GP/s) 16% faster |
Graphics Card Power | 250 Watts vs 295 Watts | Power consumption is (45Watts) 15% lower |
Rise of the Tomb Raider | 114 fps vs 92 fps | Rise of the Tomb Raider - 1440p: (22fps) 19% more frames per second |
Shadow of the Tomb Raider | 96 fps vs 65 fps | Shadow of the Tomb Raider - 1440p: (31fps) 32% more frames per second |
The Witcher 3 | 112 fps vs 80 fps | The Witcher 3 - 1440p: (32fps) 29% more frames per second |
Metro Exodus | 122 fps vs 83 fps | Metro Exodus - 1440p: (39fps) 32% more frames per second |
Battlefield 1 | 147 fps vs 106 fps | Battlefield 1 - 1440p: (41fps) 28% more frames per second |
Far Cry 5 | 111 fps vs 86 fps | Far Cry 5 - 1440p: (25fps) 23% more frames per second |
Assassin's Creed Unity | 92 fps vs 71 fps | Assassin's Creed Unity - 1440p: (21fps) 23% more frames per second |
Resident Evil 2 | 103 fps vs 92 fps | Resident Evil 2 - 1440p: (11fps) 11% more frames per second |
Shading Units | 3072 vs 4096 | (1024) 25% less Shader Processing Units |
---|---|---|
Texture Mapping Unit (TMU) | 192 vs 256 | (64) 25% less Texture Mapping Units |
Texture Fill Rate | 349 GT/s vs 393 GT/s | Texel Fill Rate is (44GT/s) 11% slower |
Floating Point Per Second | 11 Flop/s vs 13 Flop/s | (2Flop/s) 15% less Floating Point Operations per minute |
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