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12 nm
28 nm
2560
2816
1605 MHz
1000 MHz
1770 MHz
1075 MHz
8 GB
6 GB
GDDR6
GDDR5
14 Gbps
7 Gbps
256 bit
384 bit
448 GB/s
336 GB/s
160
176
64
96
113 GP/s
103 GP/s
283 GT/s
189 GT/s
9 Flop/s
6 Flop/s
12
12
5
5
192 °F
198 °F
215 Watts
250 Watts
108 fps
54 fps
85 fps
50 fps
99 fps
54 fps
99 fps
57 fps
128 fps
59 fps
100 fps
55 fps
80 fps
37 fps
90 fps
54 fps
GPU Architecture | 12 nm vs 28 nm | GPU architecture size is (16nm) 57% smaller |
---|---|---|
GPU Clock | 1605 MHz vs 1000 MHz | Clock speed is (605MHz) 38% higher |
GPU Boost Clock | 1770 MHz vs 1075 MHz | Boost clock speed is (695MHz) 39% higher |
Memory Capacity | 8 GB vs 6 GB | (2GB) 25% more VRAM Capacity |
Memory Speed | 14 Gbps vs 7 Gbps | Transfer speed of the memory is (7Gbps) 50% faster |
Memory Bandwidth | 448 GB/s vs 336 GB/s | Memory bandwidth is (112GB/s) 25% faster |
Pixel Fill Rate | 113 GP/s vs 103 GP/s | Pixel Fill Rate is (10GP/s) 9% faster |
Texture Fill Rate | 283 GT/s vs 189 GT/s | Texel Fill Rate is (94GT/s) 33% faster |
Floating Point Per Second | 9 Flop/s vs 6 Flop/s | (3Flop/s) 33% more Floating Point Operations per minute |
Graphics Card Power | 215 Watts vs 250 Watts | Power consumption is (35Watts) 14% lower |
Rise of the Tomb Raider | 108 fps vs 54 fps | Rise of the Tomb Raider - 1440p: (54fps) 50% more frames per second |
Shadow of the Tomb Raider | 85 fps vs 50 fps | Shadow of the Tomb Raider - 1440p: (35fps) 41% more frames per second |
The Witcher 3 | 99 fps vs 54 fps | The Witcher 3 - 1440p: (45fps) 45% more frames per second |
Metro Exodus | 99 fps vs 57 fps | Metro Exodus - 1440p: (42fps) 42% more frames per second |
Battlefield 1 | 128 fps vs 59 fps | Battlefield 1 - 1440p: (69fps) 54% more frames per second |
Far Cry 5 | 100 fps vs 55 fps | Far Cry 5 - 1440p: (45fps) 45% more frames per second |
Assassin's Creed Unity | 80 fps vs 37 fps | Assassin's Creed Unity - 1440p: (43fps) 54% more frames per second |
Resident Evil 2 | 90 fps vs 54 fps | Resident Evil 2 - 1440p: (36fps) 40% more frames per second |
Shading Units | 2560 vs 2816 | (256) 9% less Shader Processing Units |
---|---|---|
Texture Mapping Unit (TMU) | 160 vs 176 | (16) 9% less Texture Mapping Units |
Render Output Unit (ROP) | 64 vs 96 | (32) 33% less Render Output Units |
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