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12 nm
28 nm
1920
2816
1365 MHz
1050 MHz
1680 MHz
1050 MHz
6 GB
8 GB
GDDR6
GDDR5
14 Gbps
6 Gbps
192 bit
512 bit
336 GB/s
384 GB/s
120
176
48
64
81 GP/s
67 GP/s
202 GT/s
185 GT/s
6 Flop/s
6 Flop/s
12
12
5
5
190 °F
194 °F
160 Watts
275 Watts
82 fps
41 fps
60 fps
39 fps
78 fps
42 fps
79 fps
39 fps
100 fps
40 fps
78 fps
40 fps
47 fps
33 fps
81 fps
45 fps
GPU Architecture | 12 nm vs 28 nm | GPU architecture size is (16nm) 57% smaller |
---|---|---|
GPU Clock | 1365 MHz vs 1050 MHz | Clock speed is (315MHz) 23% higher |
GPU Boost Clock | 1680 MHz vs 1050 MHz | Boost clock speed is (630MHz) 38% higher |
Memory Speed | 14 Gbps vs 6 Gbps | Transfer speed of the memory is (8Gbps) 57% faster |
Pixel Fill Rate | 81 GP/s vs 67 GP/s | Pixel Fill Rate is (14GP/s) 17% faster |
Texture Fill Rate | 202 GT/s vs 185 GT/s | Texel Fill Rate is (17GT/s) 8% faster |
Graphics Card Power | 160 Watts vs 275 Watts | Power consumption is (115Watts) 42% lower |
Rise of the Tomb Raider | 82 fps vs 41 fps | Rise of the Tomb Raider - 1440p: (41fps) 50% more frames per second |
Shadow of the Tomb Raider | 60 fps vs 39 fps | Shadow of the Tomb Raider - 1440p: (21fps) 35% more frames per second |
The Witcher 3 | 78 fps vs 42 fps | The Witcher 3 - 1440p: (36fps) 46% more frames per second |
Metro Exodus | 79 fps vs 39 fps | Metro Exodus - 1440p: (40fps) 51% more frames per second |
Battlefield 1 | 100 fps vs 40 fps | Battlefield 1 - 1440p: (60fps) 60% more frames per second |
Far Cry 5 | 78 fps vs 40 fps | Far Cry 5 - 1440p: (38fps) 49% more frames per second |
Assassin's Creed Unity | 47 fps vs 33 fps | Assassin's Creed Unity - 1440p: (14fps) 30% more frames per second |
Resident Evil 2 | 81 fps vs 45 fps | Resident Evil 2 - 1440p: (36fps) 44% more frames per second |
Shading Units | 1920 vs 2816 | (896) 32% less Shader Processing Units |
---|---|---|
Memory Capacity | 6 GB vs 8 GB | (2GB) 25% less VRAM Capacity |
Memory Bandwidth | 336 GB/s vs 384 GB/s | Memory bandwidth is (48GB/s) 13% slower |
Texture Mapping Unit (TMU) | 120 vs 176 | (56) 32% less Texture Mapping Units |
Render Output Unit (ROP) | 48 vs 64 | (16) 25% less Render Output Units |
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