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16 nm
28 nm
1280
1792
1544 MHz
918 MHz
1759 MHz
918 MHz
6 GB
2 GB
GDDR5
GDDR5
8 Gbps
6 Gbps
192 bit
256 bit
192 GB/s
176 GB/s
80
112
48
32
84 GP/s
29 GP/s
141 GT/s
103 GT/s
5 Flop/s
3 Flop/s
12
12
5
5
201 °F
194 °F
120 Watts
190 Watts
51 fps
23 fps
43 fps
40 fps
45 fps
30 fps
48 fps
30 fps
61 fps
31 fps
48 fps
26 fps
34 fps
25 fps
48 fps
28 fps
GPU Architecture | 16 nm vs 28 nm | GPU architecture size is (12nm) 43% smaller |
---|---|---|
GPU Clock | 1544 MHz vs 918 MHz | Clock speed is (626MHz) 41% higher |
GPU Boost Clock | 1759 MHz vs 918 MHz | Boost clock speed is (841MHz) 48% higher |
Memory Capacity | 6 GB vs 2 GB | (4GB) 67% more VRAM Capacity |
Memory Speed | 8 Gbps vs 6 Gbps | Transfer speed of the memory is (2Gbps) 25% faster |
Memory Bandwidth | 192 GB/s vs 176 GB/s | Memory bandwidth is (16GB/s) 8% faster |
Render Output Unit (ROP) | 48 vs 32 | (16) 33% more Render Output Units |
Pixel Fill Rate | 84 GP/s vs 29 GP/s | Pixel Fill Rate is (55GP/s) 65% faster |
Texture Fill Rate | 141 GT/s vs 103 GT/s | Texel Fill Rate is (38GT/s) 27% faster |
Floating Point Per Second | 5 Flop/s vs 3 Flop/s | (2Flop/s) 40% more Floating Point Operations per minute |
Graphics Card Power | 120 Watts vs 190 Watts | Power consumption is (70Watts) 37% lower |
Rise of the Tomb Raider | 51 fps vs 23 fps | Rise of the Tomb Raider - 1440p: (28fps) 55% more frames per second |
Shadow of the Tomb Raider | 43 fps vs 40 fps | Shadow of the Tomb Raider - 1440p: (3fps) 7% more frames per second |
The Witcher 3 | 45 fps vs 30 fps | The Witcher 3 - 1440p: (15fps) 33% more frames per second |
Metro Exodus | 48 fps vs 30 fps | Metro Exodus - 1440p: (18fps) 38% more frames per second |
Battlefield 1 | 61 fps vs 31 fps | Battlefield 1 - 1440p: (30fps) 49% more frames per second |
Far Cry 5 | 48 fps vs 26 fps | Far Cry 5 - 1440p: (22fps) 46% more frames per second |
Assassin's Creed Unity | 34 fps vs 25 fps | Assassin's Creed Unity - 1440p: (9fps) 26% more frames per second |
Resident Evil 2 | 48 fps vs 28 fps | Resident Evil 2 - 1440p: (20fps) 42% more frames per second |
Shading Units | 1280 vs 1792 | (512) 29% less Shader Processing Units |
---|---|---|
Texture Mapping Unit (TMU) | 80 vs 112 | (32) 29% less Texture Mapping Units |
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