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16 nm
28 nm
1280
1152
1544 MHz
980 MHz
1759 MHz
1033 MHz
6 GB
2 GB
GDDR5
GDDR5
8 Gbps
6 Gbps
192 bit
256 bit
192 GB/s
192 GB/s
80
96
48
32
84 GP/s
33 GP/s
141 GT/s
99 GT/s
5 Flop/s
2 Flop/s
12
12
5
5
201 °F
207 °F
120 Watts
170 Watts
51 fps
22 fps
43 fps
24 fps
45 fps
27 fps
48 fps
29 fps
61 fps
28 fps
48 fps
23 fps
34 fps
24 fps
48 fps
24 fps
GPU Architecture | 16 nm vs 28 nm | GPU architecture size is (12nm) 43% smaller |
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Shading Units | 1280 vs 1152 | (128) 10% more Shader Processing Units |
GPU Clock | 1544 MHz vs 980 MHz | Clock speed is (564MHz) 37% higher |
GPU Boost Clock | 1759 MHz vs 1033 MHz | Boost clock speed is (726MHz) 41% higher |
Memory Capacity | 6 GB vs 2 GB | (4GB) 67% more VRAM Capacity |
Memory Speed | 8 Gbps vs 6 Gbps | Transfer speed of the memory is (2Gbps) 25% faster |
Render Output Unit (ROP) | 48 vs 32 | (16) 33% more Render Output Units |
Pixel Fill Rate | 84 GP/s vs 33 GP/s | Pixel Fill Rate is (51GP/s) 61% faster |
Texture Fill Rate | 141 GT/s vs 99 GT/s | Texel Fill Rate is (42GT/s) 30% faster |
Floating Point Per Second | 5 Flop/s vs 2 Flop/s | (3Flop/s) 60% more Floating Point Operations per minute |
Graphics Card Power | 120 Watts vs 170 Watts | Power consumption is (50Watts) 29% lower |
Rise of the Tomb Raider | 51 fps vs 22 fps | Rise of the Tomb Raider - 1440p: (29fps) 57% more frames per second |
Shadow of the Tomb Raider | 43 fps vs 24 fps | Shadow of the Tomb Raider - 1440p: (19fps) 44% more frames per second |
The Witcher 3 | 45 fps vs 27 fps | The Witcher 3 - 1440p: (18fps) 40% more frames per second |
Metro Exodus | 48 fps vs 29 fps | Metro Exodus - 1440p: (19fps) 40% more frames per second |
Battlefield 1 | 61 fps vs 28 fps | Battlefield 1 - 1440p: (33fps) 54% more frames per second |
Far Cry 5 | 48 fps vs 23 fps | Far Cry 5 - 1440p: (25fps) 52% more frames per second |
Assassin's Creed Unity | 34 fps vs 24 fps | Assassin's Creed Unity - 1440p: (10fps) 29% more frames per second |
Resident Evil 2 | 48 fps vs 24 fps | Resident Evil 2 - 1440p: (24fps) 50% more frames per second |
Texture Mapping Unit (TMU) | 80 vs 96 | (16) 17% less Texture Mapping Units |
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