By creating an account, you agree to the Terms and Privacy policy
16 nm
28 nm
1920
2688
1632 MHz
837 MHz
1837 MHz
876 MHz
8 GB
6 GB
GDDR5
GDDR5
8 Gbps
6 Gbps
256 bit
384 bit
256 GB/s
288 GB/s
120
224
64
48
118 GP/s
42 GP/s
220 GT/s
196 GT/s
7 Flop/s
5 Flop/s
12
12
5
5
201 °F
203 °F
150 Watts
250 Watts
73 fps
58 fps
53 fps
45 fps
68 fps
55 fps
71 fps
59 fps
84 fps
75 fps
68 fps
51 fps
38 fps
34 fps
67 fps
46 fps
GPU Architecture | 16 nm vs 28 nm | GPU architecture size is (12nm) 43% smaller |
---|---|---|
GPU Clock | 1632 MHz vs 837 MHz | Clock speed is (795MHz) 49% higher |
GPU Boost Clock | 1837 MHz vs 876 MHz | Boost clock speed is (961MHz) 52% higher |
Memory Capacity | 8 GB vs 6 GB | (2GB) 25% more VRAM Capacity |
Memory Speed | 8 Gbps vs 6 Gbps | Transfer speed of the memory is (2Gbps) 25% faster |
Render Output Unit (ROP) | 64 vs 48 | (16) 25% more Render Output Units |
Pixel Fill Rate | 118 GP/s vs 42 GP/s | Pixel Fill Rate is (76GP/s) 64% faster |
Texture Fill Rate | 220 GT/s vs 196 GT/s | Texel Fill Rate is (24GT/s) 11% faster |
Floating Point Per Second | 7 Flop/s vs 5 Flop/s | (2Flop/s) 29% more Floating Point Operations per minute |
Graphics Card Power | 150 Watts vs 250 Watts | Power consumption is (100Watts) 40% lower |
Rise of the Tomb Raider | 73 fps vs 58 fps | Rise of the Tomb Raider - 1440p: (15fps) 21% more frames per second |
Shadow of the Tomb Raider | 53 fps vs 45 fps | Shadow of the Tomb Raider - 1440p: (8fps) 15% more frames per second |
The Witcher 3 | 68 fps vs 55 fps | The Witcher 3 - 1440p: (13fps) 19% more frames per second |
Metro Exodus | 71 fps vs 59 fps | Metro Exodus - 1440p: (12fps) 17% more frames per second |
Battlefield 1 | 84 fps vs 75 fps | Battlefield 1 - 1440p: (9fps) 11% more frames per second |
Far Cry 5 | 68 fps vs 51 fps | Far Cry 5 - 1440p: (17fps) 25% more frames per second |
Assassin's Creed Unity | 38 fps vs 34 fps | Assassin's Creed Unity - 1440p: (4fps) 11% more frames per second |
Resident Evil 2 | 67 fps vs 46 fps | Resident Evil 2 - 1440p: (21fps) 31% more frames per second |
Shading Units | 1920 vs 2688 | (768) 29% less Shader Processing Units |
---|---|---|
Memory Bandwidth | 256 GB/s vs 288 GB/s | Memory bandwidth is (32GB/s) 11% slower |
Texture Mapping Unit (TMU) | 120 vs 224 | (104) 46% less Texture Mapping Units |
This site uses cookies to provide you with a better browsing experience. Further information may be found in the Cookie Policy. OK