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16 nm
28 nm
1920
2048
1632 MHz
1126 MHz
1837 MHz
1216 MHz
8 GB
4 GB
GDDR5
GDDR5
8 Gbps
7 Gbps
256 bit
256 bit
256 GB/s
224 GB/s
120
128
64
64
118 GP/s
78 GP/s
220 GT/s
156 GT/s
7 Flop/s
5 Flop/s
12
12
5
5
201 °F
208 °F
150 Watts
165 Watts
73 fps
48 fps
53 fps
40 fps
68 fps
45 fps
71 fps
46 fps
84 fps
47 fps
68 fps
41 fps
38 fps
32 fps
67 fps
40 fps
GPU Architecture | 16 nm vs 28 nm | GPU architecture size is (12nm) 43% smaller |
---|---|---|
GPU Clock | 1632 MHz vs 1126 MHz | Clock speed is (506MHz) 31% higher |
GPU Boost Clock | 1837 MHz vs 1216 MHz | Boost clock speed is (621MHz) 34% higher |
Memory Capacity | 8 GB vs 4 GB | (4GB) 50% more VRAM Capacity |
Memory Speed | 8 Gbps vs 7 Gbps | Transfer speed of the memory is (1Gbps) 13% faster |
Memory Bandwidth | 256 GB/s vs 224 GB/s | Memory bandwidth is (32GB/s) 13% faster |
Pixel Fill Rate | 118 GP/s vs 78 GP/s | Pixel Fill Rate is (40GP/s) 34% faster |
Texture Fill Rate | 220 GT/s vs 156 GT/s | Texel Fill Rate is (64GT/s) 29% faster |
Floating Point Per Second | 7 Flop/s vs 5 Flop/s | (2Flop/s) 29% more Floating Point Operations per minute |
Graphics Card Power | 150 Watts vs 165 Watts | Power consumption is (15Watts) 9% lower |
Rise of the Tomb Raider | 73 fps vs 48 fps | Rise of the Tomb Raider - 1440p: (25fps) 34% more frames per second |
Shadow of the Tomb Raider | 53 fps vs 40 fps | Shadow of the Tomb Raider - 1440p: (13fps) 25% more frames per second |
The Witcher 3 | 68 fps vs 45 fps | The Witcher 3 - 1440p: (23fps) 34% more frames per second |
Metro Exodus | 71 fps vs 46 fps | Metro Exodus - 1440p: (25fps) 35% more frames per second |
Battlefield 1 | 84 fps vs 47 fps | Battlefield 1 - 1440p: (37fps) 44% more frames per second |
Far Cry 5 | 68 fps vs 41 fps | Far Cry 5 - 1440p: (27fps) 40% more frames per second |
Assassin's Creed Unity | 38 fps vs 32 fps | Assassin's Creed Unity - 1440p: (6fps) 16% more frames per second |
Resident Evil 2 | 67 fps vs 40 fps | Resident Evil 2 - 1440p: (27fps) 40% more frames per second |
Shading Units | 1920 vs 2048 | (128) 6% less Shader Processing Units |
---|---|---|
Texture Mapping Unit (TMU) | 120 vs 128 | (8) 6% less Texture Mapping Units |
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