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28 nm
16 nm
2880
2560
889 MHz
1632 MHz
980 MHz
1771 MHz
6 GB
8 GB
GDDR5
GDDR5X
7 Gbps
10 Gbps
384 bit
256 bit
336 GB/s
320 GB/s
240
160
48
64
47 GP/s
113 GP/s
235 GT/s
283 GT/s
6 Flop/s
9 Flop/s
12
12
5
5
203 °F
201 °F
250 Watts
180 Watts
62 fps
93 fps
50 fps
65 fps
63 fps
94 fps
65 fps
96 fps
84 fps
102 fps
58 fps
82 fps
37 fps
67 fps
50 fps
81 fps
GPU Architecture | 16 nm vs 28 nm | GPU architecture size is (12nm) 43% smaller |
---|---|---|
GPU Clock | 1632 MHz vs 889 MHz | Clock speed is (743MHz) 46% higher |
GPU Boost Clock | 1771 MHz vs 980 MHz | Boost clock speed is (791MHz) 45% higher |
Memory Capacity | 8 GB vs 6 GB | (2GB) 25% more VRAM Capacity |
Memory Speed | 10 Gbps vs 7 Gbps | Transfer speed of the memory is (3Gbps) 30% faster |
Render Output Unit (ROP) | 64 vs 48 | (16) 25% more Render Output Units |
Pixel Fill Rate | 113 GP/s vs 47 GP/s | Pixel Fill Rate is (66GP/s) 58% faster |
Texture Fill Rate | 283 GT/s vs 235 GT/s | Texel Fill Rate is (48GT/s) 17% faster |
Floating Point Per Second | 9 Flop/s vs 6 Flop/s | (3Flop/s) 33% more Floating Point Operations per minute |
Graphics Card Power | 180 Watts vs 250 Watts | Power consumption is (70Watts) 28% lower |
Rise of the Tomb Raider | 93 fps vs 62 fps | Rise of the Tomb Raider - 1440p: (31fps) 33% more frames per second |
Shadow of the Tomb Raider | 65 fps vs 50 fps | Shadow of the Tomb Raider - 1440p: (15fps) 23% more frames per second |
The Witcher 3 | 94 fps vs 63 fps | The Witcher 3 - 1440p: (31fps) 33% more frames per second |
Metro Exodus | 96 fps vs 65 fps | Metro Exodus - 1440p: (31fps) 32% more frames per second |
Battlefield 1 | 102 fps vs 84 fps | Battlefield 1 - 1440p: (18fps) 18% more frames per second |
Far Cry 5 | 82 fps vs 58 fps | Far Cry 5 - 1440p: (24fps) 29% more frames per second |
Assassin's Creed Unity | 67 fps vs 37 fps | Assassin's Creed Unity - 1440p: (30fps) 45% more frames per second |
Resident Evil 2 | 81 fps vs 50 fps | Resident Evil 2 - 1440p: (31fps) 38% more frames per second |
Shading Units | 2560 vs 2880 | (320) 11% less Shader Processing Units |
---|---|---|
Memory Bandwidth | 320 GB/s vs 336 GB/s | Memory bandwidth is (16GB/s) 5% slower |
Texture Mapping Unit (TMU) | 160 vs 240 | (80) 33% less Texture Mapping Units |
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