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28 nm
12 nm
2880
3072
889 MHz
1650 MHz
980 MHz
1815 MHz
6 GB
8 GB
GDDR5
GDDR6
7 Gbps
15 Gbps
384 bit
256 bit
336 GB/s
495 GB/s
240
192
48
64
47 GP/s
116 GP/s
235 GT/s
349 GT/s
6 Flop/s
11 Flop/s
12
12
5
5
203 °F
192 °F
250 Watts
250 Watts
62 fps
114 fps
50 fps
96 fps
63 fps
112 fps
65 fps
122 fps
84 fps
147 fps
58 fps
111 fps
37 fps
92 fps
50 fps
103 fps
GPU Architecture | 12 nm vs 28 nm | GPU architecture size is (16nm) 57% smaller |
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Shading Units | 3072 vs 2880 | (192) 6% more Shader Processing Units |
GPU Clock | 1650 MHz vs 889 MHz | Clock speed is (761MHz) 46% higher |
GPU Boost Clock | 1815 MHz vs 980 MHz | Boost clock speed is (835MHz) 46% higher |
Memory Capacity | 8 GB vs 6 GB | (2GB) 25% more VRAM Capacity |
Memory Speed | 15 Gbps vs 7 Gbps | Transfer speed of the memory is (8Gbps) 53% faster |
Memory Bandwidth | 495 GB/s vs 336 GB/s | Memory bandwidth is (159GB/s) 32% faster |
Render Output Unit (ROP) | 64 vs 48 | (16) 25% more Render Output Units |
Pixel Fill Rate | 116 GP/s vs 47 GP/s | Pixel Fill Rate is (69GP/s) 59% faster |
Texture Fill Rate | 349 GT/s vs 235 GT/s | Texel Fill Rate is (114GT/s) 33% faster |
Floating Point Per Second | 11 Flop/s vs 6 Flop/s | (5Flop/s) 45% more Floating Point Operations per minute |
Rise of the Tomb Raider | 114 fps vs 62 fps | Rise of the Tomb Raider - 1440p: (52fps) 46% more frames per second |
Shadow of the Tomb Raider | 96 fps vs 50 fps | Shadow of the Tomb Raider - 1440p: (46fps) 48% more frames per second |
The Witcher 3 | 112 fps vs 63 fps | The Witcher 3 - 1440p: (49fps) 44% more frames per second |
Metro Exodus | 122 fps vs 65 fps | Metro Exodus - 1440p: (57fps) 47% more frames per second |
Battlefield 1 | 147 fps vs 84 fps | Battlefield 1 - 1440p: (63fps) 43% more frames per second |
Far Cry 5 | 111 fps vs 58 fps | Far Cry 5 - 1440p: (53fps) 48% more frames per second |
Assassin's Creed Unity | 92 fps vs 37 fps | Assassin's Creed Unity - 1440p: (55fps) 60% more frames per second |
Resident Evil 2 | 103 fps vs 50 fps | Resident Evil 2 - 1440p: (53fps) 51% more frames per second |
Texture Mapping Unit (TMU) | 192 vs 240 | (48) 20% less Texture Mapping Units |
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