By creating an account, you agree to the Terms and Privacy policy
28 nm
16 nm
2048
1280
1126 MHz
1632 MHz
1216 MHz
1860 MHz
4 GB
6 GB
GDDR5
GDDR5
7 Gbps
8 Gbps
256 bit
192 bit
224 GB/s
192 GB/s
128
80
64
48
78 GP/s
89 GP/s
156 GT/s
149 GT/s
5 Flop/s
5 Flop/s
12
12
5
5
208 °F
201 °F
165 Watts
120 Watts
48 fps
52 fps
40 fps
43 fps
45 fps
46 fps
46 fps
48 fps
47 fps
62 fps
41 fps
48 fps
32 fps
36 fps
40 fps
49 fps
GPU Architecture | 16 nm vs 28 nm | GPU architecture size is (12nm) 43% smaller |
---|---|---|
GPU Clock | 1632 MHz vs 1126 MHz | Clock speed is (506MHz) 31% higher |
GPU Boost Clock | 1860 MHz vs 1216 MHz | Boost clock speed is (644MHz) 35% higher |
Memory Capacity | 6 GB vs 4 GB | (2GB) 33% more VRAM Capacity |
Memory Speed | 8 Gbps vs 7 Gbps | Transfer speed of the memory is (1Gbps) 13% faster |
Pixel Fill Rate | 89 GP/s vs 78 GP/s | Pixel Fill Rate is (11GP/s) 12% faster |
Graphics Card Power | 120 Watts vs 165 Watts | Power consumption is (45Watts) 27% lower |
Rise of the Tomb Raider | 52 fps vs 48 fps | Rise of the Tomb Raider - 1440p: (4fps) 8% more frames per second |
Shadow of the Tomb Raider | 43 fps vs 40 fps | Shadow of the Tomb Raider - 1440p: (3fps) 7% more frames per second |
The Witcher 3 | 46 fps vs 45 fps | The Witcher 3 - 1440p: (1fps) 2% more frames per second |
Metro Exodus | 48 fps vs 46 fps | Metro Exodus - 1440p: (2fps) 4% more frames per second |
Battlefield 1 | 62 fps vs 47 fps | Battlefield 1 - 1440p: (15fps) 24% more frames per second |
Far Cry 5 | 48 fps vs 41 fps | Far Cry 5 - 1440p: (7fps) 15% more frames per second |
Assassin's Creed Unity | 36 fps vs 32 fps | Assassin's Creed Unity - 1440p: (4fps) 11% more frames per second |
Resident Evil 2 | 49 fps vs 40 fps | Resident Evil 2 - 1440p: (9fps) 18% more frames per second |
Shading Units | 1280 vs 2048 | (768) 38% less Shader Processing Units |
---|---|---|
Memory Bandwidth | 192 GB/s vs 224 GB/s | Memory bandwidth is (32GB/s) 14% slower |
Texture Mapping Unit (TMU) | 80 vs 128 | (48) 38% less Texture Mapping Units |
Render Output Unit (ROP) | 48 vs 64 | (16) 25% less Render Output Units |
Texture Fill Rate | 149 GT/s vs 156 GT/s | Texel Fill Rate is (7GT/s) 4% slower |
This site uses cookies to provide you with a better browsing experience. Further information may be found in the Cookie Policy. OK