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28 nm
7 nm
2816
2304
1000 MHz
1375 MHz
1075 MHz
1560 MHz
6 GB
6 GB
GDDR5
GDDR6
7 Gbps
12 Gbps
384 bit
192 bit
336 GB/s
288 GB/s
176
144
96
64
103 GP/s
100 GP/s
189 GT/s
225 GT/s
6 Flop/s
7 Flop/s
12
12
5
5
198 °F
194 °F
250 Watts
150 Watts
54 fps
70 fps
50 fps
64 fps
54 fps
60 fps
57 fps
60 fps
59 fps
62 fps
55 fps
59 fps
37 fps
43 fps
54 fps
62 fps
GPU Architecture | 7 nm vs 28 nm | GPU architecture size is (21nm) 75% smaller |
---|---|---|
GPU Clock | 1375 MHz vs 1000 MHz | Clock speed is (375MHz) 27% higher |
GPU Boost Clock | 1560 MHz vs 1075 MHz | Boost clock speed is (485MHz) 31% higher |
Memory Speed | 12 Gbps vs 7 Gbps | Transfer speed of the memory is (5Gbps) 42% faster |
Texture Fill Rate | 225 GT/s vs 189 GT/s | Texel Fill Rate is (36GT/s) 16% faster |
Floating Point Per Second | 7 Flop/s vs 6 Flop/s | (1Flop/s) 14% more Floating Point Operations per minute |
Graphics Card Power | 150 Watts vs 250 Watts | Power consumption is (100Watts) 40% lower |
Rise of the Tomb Raider | 70 fps vs 54 fps | Rise of the Tomb Raider - 1440p: (16fps) 23% more frames per second |
Shadow of the Tomb Raider | 64 fps vs 50 fps | Shadow of the Tomb Raider - 1440p: (14fps) 22% more frames per second |
The Witcher 3 | 60 fps vs 54 fps | The Witcher 3 - 1440p: (6fps) 10% more frames per second |
Metro Exodus | 60 fps vs 57 fps | Metro Exodus - 1440p: (3fps) 5% more frames per second |
Battlefield 1 | 62 fps vs 59 fps | Battlefield 1 - 1440p: (3fps) 5% more frames per second |
Far Cry 5 | 59 fps vs 55 fps | Far Cry 5 - 1440p: (4fps) 7% more frames per second |
Assassin's Creed Unity | 43 fps vs 37 fps | Assassin's Creed Unity - 1440p: (6fps) 14% more frames per second |
Resident Evil 2 | 62 fps vs 54 fps | Resident Evil 2 - 1440p: (8fps) 13% more frames per second |
Shading Units | 2304 vs 2816 | (512) 18% less Shader Processing Units |
---|---|---|
Memory Bandwidth | 288 GB/s vs 336 GB/s | Memory bandwidth is (48GB/s) 14% slower |
Texture Mapping Unit (TMU) | 144 vs 176 | (32) 18% less Texture Mapping Units |
Render Output Unit (ROP) | 64 vs 96 | (32) 33% less Render Output Units |
Pixel Fill Rate | 100 GP/s vs 103 GP/s | Pixel Fill Rate is (3GP/s) 3% slower |
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