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12 nm
28 nm
1536
2560
1500 MHz
1000 MHz
1770 MHz
1000 MHz
6 GB
8 GB
GDDR6
GDDR5
12 Gbps
6 Gbps
192 bit
512 bit
288 GB/s
384 GB/s
96
160
48
64
85 GP/s
64 GP/s
170 GT/s
160 GT/s
5 Flop/s
5 Flop/s
12
12
5
5
203 °F
194 °F
120 Watts
275 Watts
68 fps
38 fps
53 fps
36 fps
60 fps
38 fps
62 fps
37 fps
86 fps
36 fps
66 fps
35 fps
40 fps
33 fps
56 fps
35 fps
GPU Architecture | 12 nm vs 28 nm | GPU architecture size is (16nm) 57% smaller |
---|---|---|
GPU Clock | 1500 MHz vs 1000 MHz | Clock speed is (500MHz) 33% higher |
GPU Boost Clock | 1770 MHz vs 1000 MHz | Boost clock speed is (770MHz) 44% higher |
Memory Speed | 12 Gbps vs 6 Gbps | Transfer speed of the memory is (6Gbps) 50% faster |
Pixel Fill Rate | 85 GP/s vs 64 GP/s | Pixel Fill Rate is (21GP/s) 25% faster |
Texture Fill Rate | 170 GT/s vs 160 GT/s | Texel Fill Rate is (10GT/s) 6% faster |
Graphics Card Power | 120 Watts vs 275 Watts | Power consumption is (155Watts) 56% lower |
Rise of the Tomb Raider | 68 fps vs 38 fps | Rise of the Tomb Raider - 1440p: (30fps) 44% more frames per second |
Shadow of the Tomb Raider | 53 fps vs 36 fps | Shadow of the Tomb Raider - 1440p: (17fps) 32% more frames per second |
The Witcher 3 | 60 fps vs 38 fps | The Witcher 3 - 1440p: (22fps) 37% more frames per second |
Metro Exodus | 62 fps vs 37 fps | Metro Exodus - 1440p: (25fps) 40% more frames per second |
Battlefield 1 | 86 fps vs 36 fps | Battlefield 1 - 1440p: (50fps) 58% more frames per second |
Far Cry 5 | 66 fps vs 35 fps | Far Cry 5 - 1440p: (31fps) 47% more frames per second |
Assassin's Creed Unity | 40 fps vs 33 fps | Assassin's Creed Unity - 1440p: (7fps) 18% more frames per second |
Resident Evil 2 | 56 fps vs 35 fps | Resident Evil 2 - 1440p: (21fps) 38% more frames per second |
Shading Units | 1536 vs 2560 | (1024) 40% less Shader Processing Units |
---|---|---|
Memory Capacity | 6 GB vs 8 GB | (2GB) 25% less VRAM Capacity |
Memory Bandwidth | 288 GB/s vs 384 GB/s | Memory bandwidth is (96GB/s) 25% slower |
Texture Mapping Unit (TMU) | 96 vs 160 | (64) 40% less Texture Mapping Units |
Render Output Unit (ROP) | 48 vs 64 | (16) 25% less Render Output Units |
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