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12 nm
28 nm
1536
1792
1500 MHz
827 MHz
1770 MHz
933 MHz
6 GB
3 GB
GDDR6
GDDR5
12 Gbps
5 Gbps
192 bit
384 bit
288 GB/s
240 GB/s
96
112
48
32
85 GP/s
30 GP/s
170 GT/s
105 GT/s
5 Flop/s
3 Flop/s
12
12
5
5
203 °F
194 °F
120 Watts
200 Watts
68 fps
31 fps
53 fps
32 fps
60 fps
27 fps
62 fps
28 fps
86 fps
27 fps
66 fps
25 fps
40 fps
25 fps
56 fps
31 fps
GPU Architecture | 12 nm vs 28 nm | GPU architecture size is (16nm) 57% smaller |
---|---|---|
GPU Clock | 1500 MHz vs 827 MHz | Clock speed is (673MHz) 45% higher |
GPU Boost Clock | 1770 MHz vs 933 MHz | Boost clock speed is (837MHz) 47% higher |
Memory Capacity | 6 GB vs 3 GB | (3GB) 50% more VRAM Capacity |
Memory Speed | 12 Gbps vs 5 Gbps | Transfer speed of the memory is (7Gbps) 58% faster |
Memory Bandwidth | 288 GB/s vs 240 GB/s | Memory bandwidth is (48GB/s) 17% faster |
Render Output Unit (ROP) | 48 vs 32 | (16) 33% more Render Output Units |
Pixel Fill Rate | 85 GP/s vs 30 GP/s | Pixel Fill Rate is (55GP/s) 65% faster |
Texture Fill Rate | 170 GT/s vs 105 GT/s | Texel Fill Rate is (65GT/s) 38% faster |
Floating Point Per Second | 5 Flop/s vs 3 Flop/s | (2Flop/s) 40% more Floating Point Operations per minute |
Graphics Card Power | 120 Watts vs 200 Watts | Power consumption is (80Watts) 40% lower |
Rise of the Tomb Raider | 68 fps vs 31 fps | Rise of the Tomb Raider - 1440p: (37fps) 54% more frames per second |
Shadow of the Tomb Raider | 53 fps vs 32 fps | Shadow of the Tomb Raider - 1440p: (21fps) 40% more frames per second |
The Witcher 3 | 60 fps vs 27 fps | The Witcher 3 - 1440p: (33fps) 55% more frames per second |
Metro Exodus | 62 fps vs 28 fps | Metro Exodus - 1440p: (34fps) 55% more frames per second |
Battlefield 1 | 86 fps vs 27 fps | Battlefield 1 - 1440p: (59fps) 69% more frames per second |
Far Cry 5 | 66 fps vs 25 fps | Far Cry 5 - 1440p: (41fps) 62% more frames per second |
Assassin's Creed Unity | 40 fps vs 25 fps | Assassin's Creed Unity - 1440p: (15fps) 38% more frames per second |
Resident Evil 2 | 56 fps vs 31 fps | Resident Evil 2 - 1440p: (25fps) 45% more frames per second |
Shading Units | 1536 vs 1792 | (256) 14% less Shader Processing Units |
---|---|---|
Texture Mapping Unit (TMU) | 96 vs 112 | (16) 14% less Texture Mapping Units |
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