By creating an account, you agree to the Terms and Privacy policy

12 nm
28 nm
1280
2048
1530 MHz
970 MHz
1725 MHz
970 MHz
4 GB
4 GB
GDDR6
GDDR5
12 Gbps
6 Gbps
128 bit
256 bit
192 GB/s
182 GB/s
80
128
32
32
55 GP/s
31 GP/s
138 GT/s
124 GT/s
4 Flop/s
4 Flop/s
12
12
5
5
203 °F
194 °F
100 Watts
190 Watts
46 fps
34 fps
39 fps
38 fps
40 fps
32 fps
40 fps
33 fps
39 fps
34 fps
40 fps
32 fps
38 fps
32 fps
38 fps
35 fps
| GPU Architecture | 12 nm vs 28 nm | GPU architecture size is (16nm) 57% smaller |
|---|---|---|
| GPU Clock | 1530 MHz vs 970 MHz | Clock speed is (560MHz) 37% higher |
| GPU Boost Clock | 1725 MHz vs 970 MHz | Boost clock speed is (755MHz) 44% higher |
| Memory Speed | 12 Gbps vs 6 Gbps | Transfer speed of the memory is (6Gbps) 50% faster |
| Memory Bandwidth | 192 GB/s vs 182 GB/s | Memory bandwidth is (10GB/s) 5% faster |
| Pixel Fill Rate | 55 GP/s vs 31 GP/s | Pixel Fill Rate is (24GP/s) 44% faster |
| Texture Fill Rate | 138 GT/s vs 124 GT/s | Texel Fill Rate is (14GT/s) 10% faster |
| Graphics Card Power | 100 Watts vs 190 Watts | Power consumption is (90Watts) 47% lower |
| Rise of the Tomb Raider | 46 fps vs 34 fps | Rise of the Tomb Raider - 1440p: (12fps) 26% more frames per second |
| Shadow of the Tomb Raider | 39 fps vs 38 fps | Shadow of the Tomb Raider - 1440p: (1fps) 3% more frames per second |
| The Witcher 3 | 40 fps vs 32 fps | The Witcher 3 - 1440p: (8fps) 20% more frames per second |
| Metro Exodus | 40 fps vs 33 fps | Metro Exodus - 1440p: (7fps) 18% more frames per second |
| Battlefield 1 | 39 fps vs 34 fps | Battlefield 1 - 1440p: (5fps) 13% more frames per second |
| Far Cry 5 | 40 fps vs 32 fps | Far Cry 5 - 1440p: (8fps) 20% more frames per second |
| Assassin's Creed Unity | 38 fps vs 32 fps | Assassin's Creed Unity - 1440p: (6fps) 16% more frames per second |
| Resident Evil 2 | 38 fps vs 35 fps | Resident Evil 2 - 1440p: (3fps) 8% more frames per second |
| Shading Units | 1280 vs 2048 | (768) 38% less Shader Processing Units |
|---|---|---|
| Texture Mapping Unit (TMU) | 80 vs 128 | (48) 38% less Texture Mapping Units |
This site uses cookies to provide you with a better browsing experience. Further information may be found in the Cookie Policy. OK