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16 nm
28 nm
3584
4096
1480 MHz
1050 MHz
1582 MHz
1050 MHz
11 GB
4 GB
GDDR5X
HBM
10 Gbps
1 Gbps
352 bit
4096 bit
484 GB/s
512 GB/s
224
256
88
64
156 GP/s
67 GP/s
338 GT/s
269 GT/s
11 Flop/s
9 Flop/s
12
12
5
5
196 °F
194 °F
250 Watts
275 Watts
120 fps
62 fps
81 fps
58 fps
102 fps
63 fps
100 fps
63 fps
119 fps
64 fps
103 fps
52 fps
83 fps
54 fps
112 fps
51 fps
GPU Architecture | 16 nm vs 28 nm | GPU architecture size is (12nm) 43% smaller |
---|---|---|
GPU Clock | 1480 MHz vs 1050 MHz | Clock speed is (430MHz) 29% higher |
GPU Boost Clock | 1582 MHz vs 1050 MHz | Boost clock speed is (532MHz) 34% higher |
Memory Capacity | 11 GB vs 4 GB | (7GB) 64% more VRAM Capacity |
Memory Speed | 10 Gbps vs 1 Gbps | Transfer speed of the memory is (9Gbps) 90% faster |
Render Output Unit (ROP) | 88 vs 64 | (24) 27% more Render Output Units |
Pixel Fill Rate | 156 GP/s vs 67 GP/s | Pixel Fill Rate is (89GP/s) 57% faster |
Texture Fill Rate | 338 GT/s vs 269 GT/s | Texel Fill Rate is (69GT/s) 20% faster |
Floating Point Per Second | 11 Flop/s vs 9 Flop/s | (2Flop/s) 18% more Floating Point Operations per minute |
Graphics Card Power | 250 Watts vs 275 Watts | Power consumption is (25Watts) 9% lower |
Rise of the Tomb Raider | 120 fps vs 62 fps | Rise of the Tomb Raider - 1440p: (58fps) 48% more frames per second |
Shadow of the Tomb Raider | 81 fps vs 58 fps | Shadow of the Tomb Raider - 1440p: (23fps) 28% more frames per second |
The Witcher 3 | 102 fps vs 63 fps | The Witcher 3 - 1440p: (39fps) 38% more frames per second |
Metro Exodus | 100 fps vs 63 fps | Metro Exodus - 1440p: (37fps) 37% more frames per second |
Battlefield 1 | 119 fps vs 64 fps | Battlefield 1 - 1440p: (55fps) 46% more frames per second |
Far Cry 5 | 103 fps vs 52 fps | Far Cry 5 - 1440p: (51fps) 50% more frames per second |
Assassin's Creed Unity | 83 fps vs 54 fps | Assassin's Creed Unity - 1440p: (29fps) 35% more frames per second |
Resident Evil 2 | 112 fps vs 51 fps | Resident Evil 2 - 1440p: (61fps) 54% more frames per second |
Shading Units | 3584 vs 4096 | (512) 13% less Shader Processing Units |
---|---|---|
Memory Bandwidth | 484 GB/s vs 512 GB/s | Memory bandwidth is (28GB/s) 5% slower |
Texture Mapping Unit (TMU) | 224 vs 256 | (32) 13% less Texture Mapping Units |
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