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16 nm
14 nm
3584
4096
1480 MHz
1200 MHz
1582 MHz
1536 MHz
11 GB
8 GB
GDDR5X
HBM2
10 Gbps
2 Gbps
352 bit
2048 bit
484 GB/s
483 GB/s
224
256
88
64
156 GP/s
98 GP/s
338 GT/s
393 GT/s
11 Flop/s
13 Flop/s
12
12
5
5
196 °F
185 °F
250 Watts
295 Watts
120 fps
92 fps
81 fps
65 fps
102 fps
80 fps
100 fps
83 fps
119 fps
106 fps
103 fps
86 fps
83 fps
71 fps
112 fps
92 fps
GPU Clock | 1480 MHz vs 1200 MHz | Clock speed is (280MHz) 19% higher |
---|---|---|
GPU Boost Clock | 1582 MHz vs 1536 MHz | Boost clock speed is (46MHz) 3% higher |
Memory Capacity | 11 GB vs 8 GB | (3GB) 27% more VRAM Capacity |
Memory Speed | 10 Gbps vs 2 Gbps | Transfer speed of the memory is (8Gbps) 80% faster |
Memory Bandwidth | 484 GB/s vs 483 GB/s | Memory bandwidth is (1GB/s) 0% faster |
Render Output Unit (ROP) | 88 vs 64 | (24) 27% more Render Output Units |
Pixel Fill Rate | 156 GP/s vs 98 GP/s | Pixel Fill Rate is (58GP/s) 37% faster |
Graphics Card Power | 250 Watts vs 295 Watts | Power consumption is (45Watts) 15% lower |
Rise of the Tomb Raider | 120 fps vs 92 fps | Rise of the Tomb Raider - 1440p: (28fps) 23% more frames per second |
Shadow of the Tomb Raider | 81 fps vs 65 fps | Shadow of the Tomb Raider - 1440p: (16fps) 20% more frames per second |
The Witcher 3 | 102 fps vs 80 fps | The Witcher 3 - 1440p: (22fps) 22% more frames per second |
Metro Exodus | 100 fps vs 83 fps | Metro Exodus - 1440p: (17fps) 17% more frames per second |
Battlefield 1 | 119 fps vs 106 fps | Battlefield 1 - 1440p: (13fps) 11% more frames per second |
Far Cry 5 | 103 fps vs 86 fps | Far Cry 5 - 1440p: (17fps) 17% more frames per second |
Assassin's Creed Unity | 83 fps vs 71 fps | Assassin's Creed Unity - 1440p: (12fps) 14% more frames per second |
Resident Evil 2 | 112 fps vs 92 fps | Resident Evil 2 - 1440p: (20fps) 18% more frames per second |
GPU Architecture | 16 nm vs 14 nm | GPU architecture size is (2nm) 13% bigger |
---|---|---|
Shading Units | 3584 vs 4096 | (512) 13% less Shader Processing Units |
Texture Mapping Unit (TMU) | 224 vs 256 | (32) 13% less Texture Mapping Units |
Texture Fill Rate | 338 GT/s vs 393 GT/s | Texel Fill Rate is (55GT/s) 14% slower |
Floating Point Per Second | 11 Flop/s vs 13 Flop/s | (2Flop/s) 15% less Floating Point Operations per minute |
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