By creating an account, you agree to the Terms and Privacy policy
16 nm
28 nm
1920
2048
1607 MHz
850 MHz
1797 MHz
1000 MHz
8 GB
3 GB
GDDR5
GDDR5
8 Gbps
6 Gbps
256 bit
384 bit
256 GB/s
288 GB/s
120
128
64
32
115 GP/s
32 GP/s
216 GT/s
128 GT/s
7 Flop/s
4 Flop/s
12
12
5
5
201 °F
194 °F
150 Watts
250 Watts
72 fps
32 fps
52 fps
31 fps
68 fps
30 fps
70 fps
28 fps
83 fps
31 fps
67 fps
30 fps
37 fps
28 fps
66 fps
32 fps
GPU Architecture | 16 nm vs 28 nm | GPU architecture size is (12nm) 43% smaller |
---|---|---|
GPU Clock | 1607 MHz vs 850 MHz | Clock speed is (757MHz) 47% higher |
GPU Boost Clock | 1797 MHz vs 1000 MHz | Boost clock speed is (797MHz) 44% higher |
Memory Capacity | 8 GB vs 3 GB | (5GB) 63% more VRAM Capacity |
Memory Speed | 8 Gbps vs 6 Gbps | Transfer speed of the memory is (2Gbps) 25% faster |
Render Output Unit (ROP) | 64 vs 32 | (32) 50% more Render Output Units |
Pixel Fill Rate | 115 GP/s vs 32 GP/s | Pixel Fill Rate is (83GP/s) 72% faster |
Texture Fill Rate | 216 GT/s vs 128 GT/s | Texel Fill Rate is (88GT/s) 41% faster |
Floating Point Per Second | 7 Flop/s vs 4 Flop/s | (3Flop/s) 43% more Floating Point Operations per minute |
Graphics Card Power | 150 Watts vs 250 Watts | Power consumption is (100Watts) 40% lower |
Rise of the Tomb Raider | 72 fps vs 32 fps | Rise of the Tomb Raider - 1440p: (40fps) 56% more frames per second |
Shadow of the Tomb Raider | 52 fps vs 31 fps | Shadow of the Tomb Raider - 1440p: (21fps) 40% more frames per second |
The Witcher 3 | 68 fps vs 30 fps | The Witcher 3 - 1440p: (38fps) 56% more frames per second |
Metro Exodus | 70 fps vs 28 fps | Metro Exodus - 1440p: (42fps) 60% more frames per second |
Battlefield 1 | 83 fps vs 31 fps | Battlefield 1 - 1440p: (52fps) 63% more frames per second |
Far Cry 5 | 67 fps vs 30 fps | Far Cry 5 - 1440p: (37fps) 55% more frames per second |
Assassin's Creed Unity | 37 fps vs 28 fps | Assassin's Creed Unity - 1440p: (9fps) 24% more frames per second |
Resident Evil 2 | 66 fps vs 32 fps | Resident Evil 2 - 1440p: (34fps) 52% more frames per second |
Shading Units | 1920 vs 2048 | (128) 6% less Shader Processing Units |
---|---|---|
Memory Bandwidth | 256 GB/s vs 288 GB/s | Memory bandwidth is (32GB/s) 11% slower |
Texture Mapping Unit (TMU) | 120 vs 128 | (8) 6% less Texture Mapping Units |
This site uses cookies to provide you with a better browsing experience. Further information may be found in the Cookie Policy. OK