By creating an account, you agree to the Terms and Privacy policy
14 nm
16 nm
4096
3840
1200 MHz
1405 MHz
1536 MHz
1582 MHz
8 GB
12 GB
HBM2
GDDR5X
2 Gbps
11 Gbps
2048 bit
384 bit
483 GB/s
548 GB/s
256
240
64
96
98 GP/s
152 GP/s
393 GT/s
380 GT/s
13 Flop/s
12 Flop/s
12
12
5
5
185 °F
201 °F
295 Watts
250 Watts
92 fps
147 fps
65 fps
107 fps
80 fps
130 fps
83 fps
137 fps
106 fps
158 fps
86 fps
122 fps
71 fps
104 fps
92 fps
130 fps
GPU Clock | 1405 MHz vs 1200 MHz | Clock speed is (205MHz) 15% higher |
---|---|---|
GPU Boost Clock | 1582 MHz vs 1536 MHz | Boost clock speed is (46MHz) 3% higher |
Memory Capacity | 12 GB vs 8 GB | (4GB) 33% more VRAM Capacity |
Memory Speed | 11 Gbps vs 2 Gbps | Transfer speed of the memory is (9Gbps) 82% faster |
Memory Bandwidth | 548 GB/s vs 483 GB/s | Memory bandwidth is (65GB/s) 12% faster |
Render Output Unit (ROP) | 96 vs 64 | (32) 33% more Render Output Units |
Pixel Fill Rate | 152 GP/s vs 98 GP/s | Pixel Fill Rate is (54GP/s) 36% faster |
Graphics Card Power | 250 Watts vs 295 Watts | Power consumption is (45Watts) 15% lower |
Rise of the Tomb Raider | 147 fps vs 92 fps | Rise of the Tomb Raider - 1440p: (55fps) 37% more frames per second |
Shadow of the Tomb Raider | 107 fps vs 65 fps | Shadow of the Tomb Raider - 1440p: (42fps) 39% more frames per second |
The Witcher 3 | 130 fps vs 80 fps | The Witcher 3 - 1440p: (50fps) 38% more frames per second |
Metro Exodus | 137 fps vs 83 fps | Metro Exodus - 1440p: (54fps) 39% more frames per second |
Battlefield 1 | 158 fps vs 106 fps | Battlefield 1 - 1440p: (52fps) 33% more frames per second |
Far Cry 5 | 122 fps vs 86 fps | Far Cry 5 - 1440p: (36fps) 30% more frames per second |
Assassin's Creed Unity | 104 fps vs 71 fps | Assassin's Creed Unity - 1440p: (33fps) 32% more frames per second |
Resident Evil 2 | 130 fps vs 92 fps | Resident Evil 2 - 1440p: (38fps) 29% more frames per second |
GPU Architecture | 16 nm vs 14 nm | GPU architecture size is (2nm) 13% bigger |
---|---|---|
Shading Units | 3840 vs 4096 | (256) 6% less Shader Processing Units |
Texture Mapping Unit (TMU) | 240 vs 256 | (16) 6% less Texture Mapping Units |
Texture Fill Rate | 380 GT/s vs 393 GT/s | Texel Fill Rate is (13GT/s) 3% slower |
Floating Point Per Second | 12 Flop/s vs 13 Flop/s | (1Flop/s) 8% less Floating Point Operations per minute |
This site uses cookies to provide you with a better browsing experience. Further information may be found in the Cookie Policy. OK